(Senior/Principal) Environment Artist (m/f/d)

Grimlore Games

München

Remoto

EUR 55.000 - 75.000

Tempo pieno

14 giorni+

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Descrizione del lavoro

HellaGoodAudio is seeking a Senior/Principal Environment Artist to join the team for a hand-crafted open world project inspired by antiquity. You will create a wide variety of assets and contribute to foliage work, using Houdini for environment production.

Both Munich on-site and full remote work options are available, with a flexible approach to location. You will collaborate with Concept Art and Level Design, shaping modern 3D art pipelines and mentoring teammates.

Competenze

  • Experience as an environment artist for games.
  • Strong portfolio with environment artworks.
  • Proficient with Maya/Max/Blender, Substance, ZBrush.
  • Experience creating assets to PBR standards.

Mansioni

  • Create atmospheric environment assets balancing visuals with gameplay, performance and usability.
  • Collaborate with Concept Art, Level Design and other departments.
  • Mentor teammates and provide guidance to juniors.

Conoscenze

Environment art
Portfolio
English proficiency
PBR workflows
Team mentoring
Software literacy

Strumenti

Maya
3ds Max
Blender
Substance
ZBrush

Descrizione del lavoro

(Senior/Principal) Environment Artist (m/f/d)

Summary:

We are looking for experienced Environment Artists to join our Team! „Project Minerva” is an Action-RPG set in Antiquity. We are aiming for a picturesque, hand-crafted open world experience, full of mythological creatures from Greek, Persian and Egyptian lore. As member of our team, you’ll be creating a wide variety of assets in close collaboration with other departments. In addition, we are looking for someone with experience/interest in foliage creation. We offer a lot of flexibility and employ the latest Tools and Workflows. For example, we have been using Houdini extensively for Environment Asset Production. If this sounds interesting to you, let us know. You are welcome to join us in Munich, Germany but we do also offer a full remote position

Some of your responsibilities:

Work closely with Concept Art, Level Design and other departments to build atmospheric environment assets which not only look great, but also work well in terms of gameplay, performance and usability

Be an active member of the team, providing and receiving feedback/guidance, coaching other team members in your fields of expertise

Ability to work self-directed, be proactive

Take part in shaping a modern 3D art pipeline

As experienced artist and problem solver you can find solutions when there is no concept art available

Desired qualifications:

Proficient in industry standard tools (Maya/Max/Blender, Substance, ZBrush,..)

Experience in creating assets to PBR standards

A portfolio filled with relevant artworks

Excited to learn new software / workflows

Solid understanding of art fundamentals

Ability to work well as part of a team, mentor other team members

Fluent in written and spoken English

Nice to haves:

Experience working in Unreal Engine 4/5

Skilled in other software like Houdini, SpeedTree etc.

Willingness to relocate to Munich, Germany.

EU Applicants will be fulltime employees, externals will work on a service agreement basis

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