Unreal Engine Performance Engineer (m/f/d)

Welevel Studios

München

In loco

EUR 70.000 - 110.000

Tempo pieno

14 giorni+

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Vantaggi offerti da questo lavoro

Relocation assistance
Central Munich location
Free beverages

Descrizione del lavoro

HellaGoodAudio in Munich, Germany is seeking an Unreal Engine Performance Engineer to optimize a AAA title for PC and consoles. You will profile and optimize CPU/GPU, integrate upscaling tech, and collaborate with design and engineering teams to balance fidelity and performance.

The role requires strong UE5 profiling skills, shipped AAA experience, and onsite availability in Munich with EU work authorization. relocation assistance may be provided.

Competenze

  • 3+ years of game development experience.
  • At least one shipped AAA PC or console title.
  • Deep knowledge of Unreal Engine 5 profiling and optimization workflows.
  • Skilled in GPU optimization (materials, shaders, lighting, draw calls).
  • Experience with CPU-side optimization: AI, physics, and networking.
  • Familiarity with upscaling solutions (DLSS, FSR, TSR).
  • Bonus: experience with large-scale survival, RPG, or open-world games.
  • Ability to work onsite in Munich, Germany.
  • Valid EU work authorization.

Mansioni

  • Profile CPU, GPU, memory, and network performance across platforms.
  • Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).
  • Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.
  • Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.
  • Collaborate with designers, engineers, and artists to balance fidelity and performance.
  • Develop tools and workflows for automated performance testing.
  • Support platform-specific optimization for PC, Xbox, and PlayStation.

Descrizione del lavoro

Unreal Engine Performance Engineer (m/f/d)

Development München, Germany Full-time Onsite 3+ years

Why us?

Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.

Free beverages, regular team activities, and a creative, collaborative environment.

Shape a blockbuster AAA title from the ground up.

Your Role

Ensure our ambitious world runs at peak performance across PC and consoles without compromising gameplay or fidelity.

Responsibilities

Profile CPU, GPU, memory, and network performance across platforms.

Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).

Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.

Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.

Collaborate with designers, engineers, and artists to balance fidelity and performance.

Develop tools and workflows for automated performance testing.

Support platform-specific optimization for PC, Xbox, and PlayStation.

Requirements

3+ years of game development experience

At least one shipped AAA PC or console title

Deep knowledge of Unreal Engine 5 profiling and optimization workflows

Skilled in GPU optimization (materials, shaders, lighting, draw calls)

Experience with CPU-side optimization: AI, physics, and networking

Familiarity with upscaling solutions (DLSS, FSR, TSR)

Bonus: experience with large-scale survival, RPG, or open-world games

Ability to work onsite in Munich, Germany

Valid EU work authorization

What we offer

The opportunity to work on an ambitious AAA title.

A dynamic, fast-moving work environment.

Competitive salary and benefits, including relocation assistance.

A central Munich location.

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