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Kaiko in Germany is seeking a Systems Designer to design, analyze and balance gameplay systems for a stylized, combat-driven top-down action-adventure. You will work with the Game Director and programmers to translate requirements into clear systems and document parameters for implementation.
You will iterate through testing and feedback, ensure documentation and cross-disciplinary collaboration, and contribute to the overall player experience.
As a Systems Designer, you will be responsible for designing, analyzing, and balancing gameplay systems in line with the design goals of our current project, which is a stylized, combat-driven top-down action-adventure.
You will work closely with the Game Director and game programmers to translate design requirements into clear, workable systems, establish the documentation and parameters needed to implement and tune them, and iterate on the results through testing and feedback.
This role requires both analytical thinking and a practical understanding of game development. You should be comfortable working with complex gameplay interactions, documenting your designs, and collaborating across disciplines to make sure systems work as intended and contribute to the overall player experience.