Systems / Game Designer (Mid-Senior) (m/f/o)

Kaiko Games

Frankfurt

Hybride

EUR 55 000 - 90 000

Plein temps

Il y a 12 jours

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Avantages offerts par ce poste

Hybrid work in Frankfurt
Health and dental insurance
Flexible working hours
Personal and professional development
Collaborative cross-disciplinary team

Résumé du poste

Kaiko GmbH in Frankfurt is seeking a Systems Designer (Mid–Senior) to design, analyze, and balance gameplay systems for a stylized, combat-driven top-down action-adventure title. You will collaborate with the Game Director and programmers to translate requirements into clear, workable systems and oversee documentation and parameter tuning.

The role combines analytical thinking with practical game development, focusing on complex gameplay interactions and cross-disciplinary collaboration to

Qualifications

  • Professional experience in Systems Design and/or Game Design.
  • At least one shipped game in the video game industry.
  • Ability to analyze, structure, and plan complex gameplay systems.
  • Strong analytical and problem-solving skills, with an eye for detail and system consistency.
  • Experience with gameplay tuning, balancing, or iterative design workflows.
  • Good organizational skills, including planning, time management, and documentation.
  • Ability to communicate design ideas and technical requirements clearly.
  • Experience collaborating with programmers, QA, and other development disciplines.
  • Knowledge of version control systems.
  • Ability to work independently while contributing effectively to a small team.
  • Valid work permit for Germany.

Responsabilités

  • Design and develop gameplay systems in line with the project's design requirements and overall vision.
  • Analyze existing implementations and competing games to identify opportunities, strengths, and potential improvements.
  • Break down complex gameplay concepts into clear, structured, and implementable designs.
  • Document system logic, design decisions, parameters, as well as dependencies clearly and work closely with the Game Director, game programmers and other disciplines during implementation.
  • Set up and maintain tuning and balancing systems to support efficient iteration.
  • Test, evaluate, and refine gameplay systems in collaboration with QA and the wider development team.
  • Identify issues and inconsistencies, propose solutions, and follow through on improvements.

Connaissances

Systems design
Game design
Analytical thinking
Documentation
Communication
Collaboration
Independent work
Problem-solving
Balancing gameplay
Top-down action-adventure

Formation

shipped game

Outils

Version control
Game development tools

Description du poste

Systems / Game Designer (Mid–Senior) (m/f/o)

About the Role

As a Systems Designer, you will be responsible for designing, analyzing, and balancing gameplay systems in line with the design goals of our current project, which is a stylized, combat-driven top-down action-adventure.

You will work closely with the Game Director and game programmers to translate design requirements into clear, workable systems, establish the documentation and parameters needed to implement and tune them, and iterate on the results through testing and feedback.

This role requires both analytical thinking and a practical understanding of game development. You should be comfortable working with complex gameplay interactions, documenting your designs, and collaborating across disciplines to make sure systems work as intended and contribute to the overall player experience.

Key Responsibilities
  • Design and develop gameplay systems in line with the project's design requirements and overall vision
  • Analyze existing implementations and competing games to identify opportunities, strengths, and potential improvements
  • Break down complex gameplay concepts into clear, structured, and implementable designs
  • Document system logic, design decisions, parameters, as well as dependencies clearly and work closely with the Game Director, game programmers and other disciplines during implementation
  • Set up and maintain tuning and balancing systems to support efficient iteration
  • Test, evaluate, and refine gameplay systems in collaboration with QA and the wider development team
  • Identify issues and inconsistencies, propose solutions, and follow through on improvements
Requirements
  • Professional experience in Systems Design and/or Game Design
  • At least one shipped game in the video game industry
  • Ability to analyze, structure, and plan complex gameplay systems
  • Strong analytical and problem-solving skills, with an eye for detail and system consistency
  • Experience with gameplay tuning, balancing, or iterative design workflows
  • Good organizational skills, including planning, time management, and documentation
  • Ability to communicate design ideas and technical requirements clearly
  • Experience collaborating with programmers, QA, and other development disciplines
  • Knowledge of version control systems
  • Ability to work independently while contributing effectively to a small team
  • Valid work permit for Germany
Nice to have
  • Experience working on action-adventure or combat-driven games
  • Experience with top-down gameplay
  • Experience working with proprietary engines, internal tools, or custom development workflows
  • Experience with console game development
  • Experience balancing interconnected gameplay systems
  • Familiarity with scripting or other technical tools that support systems design
What we offer
  • An exciting position with challenges and opportunities to fully express your creativity
  • An energetic and cheerful team
  • Extensive room for personal and professional development
  • The opportunity to positively influence workflows and contribute to the studio’s overall success
  • A collaborative, cross-disciplinary environment
  • Hybrid work setup in Frankfurt, Germany (at least 3 days onsite)
  • Full health / dental insurance (as legally required by German state)
  • Flexible working time
On KAIKO GmbH:

With over 30 years of game development experience, the founders still work hands on in the development of our titles.

We have a friendly work environment, work sane hours and allow everybody to leave their mark in our products.

As a company we always strive for competence and reliability and keep ourselves from corporate bullshit or buzzwording.

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