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Kaiko GmbH in Frankfurt is seeking a Systems Designer (Mid–Senior) to design, analyze, and balance gameplay systems for a stylized, combat-driven top-down action-adventure title. You will collaborate with the Game Director and programmers to translate requirements into clear, workable systems and oversee documentation and parameter tuning.
The role combines analytical thinking with practical game development, focusing on complex gameplay interactions and cross-disciplinary collaboration to
Systems / Game Designer (Mid–Senior) (m/f/o)
As a Systems Designer, you will be responsible for designing, analyzing, and balancing gameplay systems in line with the design goals of our current project, which is a stylized, combat-driven top-down action-adventure.
You will work closely with the Game Director and game programmers to translate design requirements into clear, workable systems, establish the documentation and parameters needed to implement and tune them, and iterate on the results through testing and feedback.
This role requires both analytical thinking and a practical understanding of game development. You should be comfortable working with complex gameplay interactions, documenting your designs, and collaborating across disciplines to make sure systems work as intended and contribute to the overall player experience.
With over 30 years of game development experience, the founders still work hands on in the development of our titles.
We have a friendly work environment, work sane hours and allow everybody to leave their mark in our products.
As a company we always strive for competence and reliability and keep ourselves from corporate bullshit or buzzwording.