Senior Game Designer

Finitude GmbH

Deutschland

Remote

EUR 46,000 - 54,000

Full time

3 days ago
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Job summary

Finitude GmbH is seeking a Senior Game Designer to tackle advanced systems for Kinstrife, a medieval sandbox blending combat, strategy, RPG progression, and party management. You’ll translate vision into interlocking mechanics and maintain systemic depth without a traditional map view.

You will design progression, diplomacy, and resource systems, collaborating with a narrative designer to ensure meaningful consequences.

Qualifications

  • 7+ years of game design experience with shipped titles or reference work.
  • Deep understanding of player psychology to design interlocking systems.
  • Ability to prototype and iterate features using in-engine or external tools.
  • Strong data-driven approach using playtesting feedback.
  • Excellent written and verbal English for design docs and remote collaboration.
  • Systems thinker who can own complex, interlocking game systems.
  • Experience with genre-blending combat, strategy, RPG and management.

Responsibilities

  • Design and balance gameplay systems for character progression, procedural generation, diplomacy, and resource management.
  • Collaborate with a narrative designer to create meaningful systemic consequences.
  • Evaluate and iterate on features using prototyping before implementation.
  • Own pacing and flow of the campaign across sessions.
  • Coordinate with design, narrative, and implementation teams to ensure alignment.

Skills

Game design experience
Player psychology
Prototyping
Playtesting
English proficiency
Systems thinking
Genre blending
Scripting basics
Unity

Job description

Full-time | Remote (Germany-based)
Salary: €4100 – €4800 per month (depending on experience & fit)


Be sure to check out the overview for more information about working with us!


What We’re Looking For

Join us as a Senior Game Designer to help us solve the unique design challenges of Kinstrife, a genre-blending medieval sandbox that combines combat, strategy, RPG progression, and party management without falling back on traditional genre conventions. You’ll be designing the advanced systems that build on our established core, tackling problems like creating strategic depth without a bird’s-eye map view, or balancing long-term campaign progression across dozens of hours. This role requires a systems thinker who can translate high-level vision into detailed, interlocking mechanics that feel grounded.


What You’ll Do


  • Design and balance gameplay systems related to character progression, procedural mission generation, diplomacy, and resource management that build on our established core mechanics

  • Collaborate with a narrative designer to ensure quests and storylines create meaningful systemic consequences in the worldEvaluate and iterate on new features using prototyping methods before implementations

  • Own the pacing and flow of the campaign experience, ensuring the game remains engaging within and across play sessions

  • Coordinate within the design team, serving as a bridge between systems design, narrative design as well as implementation, ensuring alignment with our design pillars

  • Use playtesting feedback and data to refine designs, identify trade-offs, and prioritize features that deliver the most value to players


What’s Needed


  • 7+ years of experience in game design, with a proven track record of shipping titles or reference work

  • A deep understanding of player psychology and the ability to design complex, interlocking systems for strategy or non-linear RPG titles

  • Hands-on experience and ability to apply prototyping techniques (in or outside of the engine) to test and iterate on ideas

  • The ability to use data and playtest feedback to refine designs, identify trade-offs and figure out what features will add the most value to our players

  • Excellent written and verbal English skills, capable of producing detailed design documentation and collaborating closely with a remote, asynchronous team

  • Highly self-driven with a systems-oriented mentality. You work best when given context and goals, rather than daily task lists. Capable of taking a high-level goal and owning the larger system, from research to implementation

  • Experience with and passion playing games in our genre-space, specifically games that blend combat, strategy, RPG, and management


Bonus Points


  • Basic scripting/programming experience

  • Professional experience working in Unity


Please share examples of your design work, which may include:



  • Case studies or postmortems explaining design challenges you’ve solved

  • Links to shipped games with a brief explanation of your specific contributions

  • Prototypes or design experiments (paper, digital, or video documentation)

  • Slides or videos of conference talks


We understand much design work is under NDA. If you can’t share anything publicly, please describe 2-3 design problems you’ve solved and your approach to solving them in a general manner.

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