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Grimlore in München, Germany, seeks a Systems Designer to enhance core gameplay in Titan Quest 2. This role involves collaboration with various teams to design and implement gameplay mechanics, including combat and overarching systems.
Ideal candidates will have mid-level experience in game design, a passion for ARPGs, and strong documentation skills. Remote work is possible, offering flexibility alongside creativity.
We are looking for a skilled, passionate and creative Systems Designer. Systems Designers at Grimlore Games look after most aspects of core gameplay. You will collaborate closely with other departments to design and implement gameplay mechanics such as combat (examples: enemies, skills), and overarching systems (examples: progression, crafting).
You will be working on Titan Quest 2 an ambitious ARPG that aims to innovate on the traditional ARPG formula.
Remote work is possible.