System Designer (m/f/d)

Grimlore

München

On-site

EUR 50,000 - 70,000

Full time

14 days+
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Job summary

Grimlore in München, Germany, seeks a Systems Designer to enhance core gameplay in Titan Quest 2. This role involves collaboration with various teams to design and implement gameplay mechanics, including combat and overarching systems.

Ideal candidates will have mid-level experience in game design, a passion for ARPGs, and strong documentation skills. Remote work is possible, offering flexibility alongside creativity.

Qualifications

  • (Mid) Experience as a Game-, Level-, or Narrative Designer in a professional environment.
  • (Mid) At least one shipped title where you worked in one of the mentioned roles.
  • A solid understanding of game balancing and related mathematics.
  • Good documentation skills.
  • Good written and spoken English skills.
  • Passionate about ARPGs and RPGs in general.

Responsibilities

  • Collaborate with Designers, Producers, Artists, Programmers and the Audio team.
  • Design engaging gameplay systems including combat, abilities, and progression.
  • Implement content using Unreal Engine and Scripting languages.
  • Document your work in Miro, Confluence and track on Trello.

Skills

Game Design
Documentation
Game Balancing
English Communication
Iteration
Passion for ARPGs

Education

(Mid) Experience in Game Design
Shipped Title

Tools

Unreal Engine
Scripting Languages
Miro
Confluence
Trello

Job description

We are looking for a skilled, passionate and creative Systems Designer. Systems Designers at Grimlore Games look after most aspects of core gameplay. You will collaborate closely with other departments to design and implement gameplay mechanics such as combat (examples: enemies, skills), and overarching systems (examples: progression, crafting).

You will be working on Titan Quest 2 an ambitious ARPG that aims to innovate on the traditional ARPG formula.

Remote work is possible.

Some of your responsibilities:
  • Collaborate with Designers, Producers, Artists, Programmers and the Audio team to realize the vision of the game.
  • Design engaging gameplay systems for our players to enjoy. This includes combat, abilities, enemies, as well as progression systems.
  • Implement content in the game using Unreal Engine and Scripting languages.
  • Document your work in Miro and Confluence and track your progress on Trello
  • Be a good communicator!
Desired Qualifications:
  • (Mid) Experience as a Game-, Level-, or Narrative Designer in a professional environment.
  • (Mid) At least one shipped title where you worked in one of the mentioned roles – also mod projects count.
  • A solid understanding of game balancing and related mathematics.
  • Good documentation skills.
  • Good written and spoken English skills.
  • Passionate about ARPGs and RPGs in general. You should be an experienced player in those genres.
  • Comfortable with giving and receiving criticism, as well as working in an iterative approach
Bonus Qualifications:
  • Experience in working with game engines. Experience with Unreal Engine is a big plus.
  • Experience with using scripting languages to implement game content like abilities or AI behaviors, for example LUA or AngelScript.
  • German skills are a plus.
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