Senior Sound Designer

Welevel

München

On-site

EUR 55,000 - 75,000

Full time

5 days ago
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Benefits offered by this job

Relocation assistance
Central Munich location
Competitive salary and benefits

Job summary

Welevel in Munich seeks a talented audio designer to craft immersive soundscapes for a AAA survival city-building game. You will design environment, UI, and combat sounds and implement them using the engine's audio systems.

Join a passionate, multidisciplinary team at a central Munich studio, work onsite, and contribute to adaptive, real-time audio that enhances gameplay for open-world multiplayer experiences.

Qualifications

  • 3+ years of experience in game sound design.
  • Expertise in Unreal Engine 5 audio, Wwise, and FMOD.
  • Experience creating high-quality sound effects.
  • Experience designing procedural and adaptive audio systems.
  • Passion for soundscapes in survival and city-building games.
  • Ability to work onsite in Munich, Germany.
  • Valid EU work authorization.

Responsibilities

  • Design and implement immersive sound effects, including environment, UI, and combat sounds.
  • Work with Unreal Engine's Sounds System and procedural audio tools.
  • Develop adaptive sound systems that respond to gameplay and world events.
  • Collaborate with programmers to implement spatial audio and real-time mixing.
  • Record, edit, and mix high-quality SFX assets.
  • Optimize sound design for open-world and multiplayer performance.

Skills

Unreal Engine 5 audio
Wwise
FMOD
Sound design
Procedural audio
Adaptive audio
On-site collaboration

Tools

Unreal Engine Sounds System
FMOD Studio

Job description

Why us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

Craft immersive audio experiences for our AAA survival city-building game. You will be responsible for designing dynamic soundscapes, implementing real-time audio effects, and ensuring a high-quality audio experience.

Responsibilities
  • Design and implement immersive sound effects, including environment, UI, and combat sounds.
  • Work with Unreal Engine's Sounds System and procedural audio tools.
  • Develop adaptive sound systems that respond to gameplay and world events.
  • Collaborate with programmers to implement spatial audio and real-time mixing.
  • Record, edit, and mix high-quality SFX assets.
  • Optimize sound design for open-world and multiplayer performance.
Requirements
  • 3+ years of experience in game sound design
  • Expertise in Unreal Engine 5 audio, Wwise, and FMOD
  • Experience creating high-quality sound effects
  • Experience designing procedural and adaptive audio systems
  • Passion for soundscapes in survival and city-building games
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What we offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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