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Senior Software Engineer (f/m/d)

HandyGames

Verwaltungsgemeinschaft Giebelstadt

Vor Ort

EUR 55.000 - 75.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

A leading game development company in Giebelstadt is seeking a Senior Software Engineer to develop and implement advanced gameplay systems using Unity. The ideal candidate has strong C# skills, several years of experience in the gaming industry, and a collaborative spirit. This full-time role offers modern workplaces, flexible hours, and a supportive team environment in a flat hierarchy.

Leistungen

Flexible working hours
30 days of vacation
Team restaurant
In-house gym
Modern workplaces with state-of-the-art technology

Qualifikationen

  • Several years of professional experience as a Gameplay programmer or Software Engineer, ideally in action or RPG titles.
  • Strong proficiency in C# and the Unity game engine.
  • Hands-on experience with animation systems, state machines, physics, and collision handling.

Aufgaben

  • Development and implementation of gameplay systems in the Unity game engine.
  • Close collaboration with Game Design, Animation, VFX, and Level Design.
  • Optimization of performance, stability, and memory usage in the Unity game engine.

Kenntnisse

C#
Unity game engine
Gameplay programming
Animation systems
Debugging and performance optimization
Collaboration with design teams
English proficiency
Jobbeschreibung

HandyGames™ operates as an international indie game and premium mobile game publisher and developer.

We are looking for a Senior Software Engineer (f/m/d) with strong development skills for our headquarters in Giebelstadt, Germany (on‑site only).

In this role, you will primarily work with the Unity game engine and internal tools. Your focus will be on the technical implementation and further development of core gameplay systems such as combat, traversal, and exploration.

We process your personal data in accordance with our Privacy Policy for Applicants: https://www.handy-games.com/en/privacy-policy-jobs/

Your Tasks
  • Development and implementation of gameplay systems in the Unity game engine
  • Close collaboration with Game Design, Animation, VFX, and Level Design to bring new features to life
  • Prototyping new mechanics and tools to make ideas quickly testable
  • Integrations of animations (e.g., state machines, animation events) and VFX into gameplay logic
  • Optimization of performance, stability, and memory usage in the Unity game engine
  • Writing clean, maintainable, and well‑documented code
  • Supporting and mentoring junior software engineers on the team
  • Troubleshooting, debugging, and continuously improving existing systems
What we’re looking for
  • Several years of professional experience as a Gameplay programmer or Software Engineer, ideally in action or RPG titles
  • Strong proficiency in C# and the Unity game engine
  • Hands‑on experience with animation systems, state machines, physics, collision handling, timing, and character controller logic
  • A strong sense for gameplay quality, responsiveness, and player experience
  • Experience with profiling, debugging, and performance optimization
  • Comfortable working closely with Game Design, Animation, VFX, and Art
  • Structured, team‑oriented, and solution‑driven way of working
  • Very good command of written and spoken English
  • Nice to have: Experience with tools development, Behaviour Designer, or Playmaker Scripting
HandyGames™ offers you
  • 40 hours per week
  • Flexible working hours and 30 days of vacation
  • A short and quick decision‑making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state‑of‑the‑art technology
On‑site amenities
  • Team restaurant
  • In‑house gym
  • EV charging station
  • Company apartment on request
  • Parcel service
Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function

Other

Industry

Computer Games

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