Art Lead (m/f/d)

welevel

München

Vor Ort

EUR 90.000 - 130.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Relocation assistance
Central Munich location

Zusammenfassung

welevel in Munich is seeking an Art Lead to define and guide the visual identity of a deeply immersive, photorealistic world. You’ll lead a multidisciplinary team of artists and collaborate with engineering and design to create a world that’s beautiful, believable, and alive.

The role requires balancing hands-on creative direction with production oversight to ensure high-quality assets, lighting, and world-building for a AAA title.

Qualifikationen

  • 3+ years of experience in AAA game development.
  • Strong fundamentals in anatomy, lighting, composition, and materials.
  • Proficient with Unreal Engine 5, ZBrush, Blender, Marvelous Designer.

Aufgaben

  • Own and evolve the game's hyper-realistic visual direction
  • Lead, mentor, and support a cross-functional art team (environment, character, tech art, animation)
  • Guide and review the creation of assets, lighting, and world-building with a consistent eye for realism
  • Establish and maintain scalable, efficient workflows and pipelines
  • Collaborate closely with design and engineering to ensure visual quality supports gameplay
  • Oversee both internal and external asset production and quality

Tools

Unreal Engine 5
ZBrush
Blender
Marvelous Designer

Jobbeschreibung

Why Us?
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

We’re seeking an Art Lead who can define and guide the visual identity of a deeply immersive, photorealistic world. You’ll lead a multidisciplinary team of artists and collaborate with engineering and design to create a world that’s beautiful, believable, and alive—from rugged terrain and weathered buildings to expressive characters and atmospheric lighting.

Responsibilities
  • Own and evolve the game’s hyper‑realistic visual direction
  • Lead, mentor, and support a cross‑functional art team (environment, character, tech art, animation)
  • Guide and review the creation of assets, lighting, and world‑building with a consistent eye for realism
  • Establish and maintain scalable, efficient workflows and pipelines
  • Collaborate closely with design and engineering to ensure visual quality supports gameplay
  • Oversee both internal and external asset production and quality
Requirements
  • 3+ years of experience in AAA game development
  • Strong artistic fundamentals in anatomy, lighting, composition, and materials
  • Solid understanding (not expert‑level) of our toolset: Unreal Engine 5, ZBrush, Blender, and Marvelous Designer
  • Ability to balance hands‑on creative direction with team coordination and production awareness
  • Excellent communication and collaboration skills across disciplines
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast‑moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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