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Aesir Interactive is seeking a Technical Animator to bridge the animation and development teams. You will integrate complex animations into Unreal Engine 5, build animation graphs, and optimize pipelines for production efficiency.
You will work with designers, programmers, and artists to create visually impressive yet technically sound animations, ensuring performance across PC and consoles, with opportunities to lead smaller animation efforts and learn new tech.
Your role: As a Technical Animator at Aesir Interactive, you will be the link between the animation and development departments. Your role involves integrating complex animations into our game engines (preferably Unreal Engine 5) and ensuring a smooth pipeline for the entire production team. You will work closely with our designers, programmers, and artists to create innovative animations that are both technically sound and visually impressive. You will contribute significantly to the performance and quality of our projects, ensuring that all animated content is implemented efficiently and runs smoothly.
Integrating and optimizing animations in Unreal Engine 5 using Blueprints or C++.
Creating animation graphs and rigs to ensure fluid movement.
Collaborating with design and development teams to incorporate animations into gameplay.
Supporting the development and implementation of character animations for humanoid and animal rigs.
Developing scripts and tools to assist the animation and art teams in their daily work.
Utilizing performance profilers to optimize animations for various platforms (PC, console).
Collaborating with programmers to solve technical challenges and develop new animation technologies.
Main responsibilities The ideal candidate also has one more of the following:
Preferred qualifications: The ideal candidate also has: You have:
You are: Self-motivated, self-directed, and reliable in executing your tasks. A team player, ready to collaborate closely with different departments. Flexible and able to adapt quickly to new challenges and technologies. Open to feedback and capable of incorporating both criticism and suggestions into your work. Passionate about games and the technical challenges of game development. Confident in communicating in English (company and project language).
*After successful completion of the probation period.
Bonus Points Bonus Points