Senior 3D Environment Artist (World of Tanks)

Wargaming

Berlin

Hybrid

EUR 50,000 - 70,000

Full time

14 days+

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Benefits offered by this job

5 weeks of Annual Leave
Sick Leave Compensation
Public transportation allowance
Personal Gaming Account
Career development opportunities

Job summary

A leading game development company is seeking a Senior 3D Environment Artist to create complex, photorealistic models for their successful MMO game. This role involves mentoring other artists and refining workflows while collaborating with various team members. Candidates should have over 5 years of industry experience, expertise in tools like Maya and Zbrush, and a passion for game development. Relocation to Prague is required for this onsite or hybrid position, with benefits including annual leave and career development opportunities.

Qualifications

  • 5+ years of Environment Art experience in the video game industry.
  • Proven ability to create high quality photorealistic models and textures.
  • Strong understanding of classic content production pipeline (LP, HP, NM Bake, Texturing, LODing).

Responsibilities

  • Create complex environment assets like buildings and modular architectural sets.
  • Mentor team members, introducing advanced pipelines and tools.
  • Work closely with Game Designers, Level Artists, and Tech Artists.

Skills

Environment Art experience
3D modeling and texturing
Maya or Blender
Zbrush
Photoshop
Substance products
English (C1 or higher)
Passion for innovation

Tools

Unreal Engine
Unity

Job description

Wargaming Prague is looking for a Senior 3D Environment Artist to work on new and exciting features for our groundbreaking MMO title World of Tanks, which has over 100 million players worldwide.

As the Senior Environment Artist, you’ll be covering the full development cycle of complex photo-realistic 3D models for World of Tanks maps and hangars, mentor Environment artists in the team and supervise their work. You’ll also improve workflows and pipelines in the team, introducing new tools and approaches. You’ll work on organizing an internal library of photo-realistic tiled materials using UpToDate techniques and participate in asset pool planning for new maps and hangars, considering game specific and style consistency.

To be successful, you need to be an experienced, proactive, open minded Environment Artist who is passionate about game development, using modern technologies and working in a collaborative multicultural environment.

To see examples of what we’re working on, we recommend checking out our ArtStation: link and link.

Reports to

Environment Art Lead

What will you do?
  • Create complex environment assets like buildings and modular architectural sets
  • Create complex photorealistic nature assets like mountains, rocks and trees
  • Create props that fit within a given biome or architectural setting
  • Mentor team members, introducing advanced pipelines and tools
  • Supervise work of your teammates, driving and pushing quality
  • Work on internal material library
  • Creating photorealistic materials and textures
  • Working closely with Game Designers, Level Artists, Tech Artists and Art Director to ensure that environments and assets match budgets, quality bar and art vision
  • Participating in the development of new tools and technologies for Wargaming's proprietary game engine
What are we looking for?
  • 5+ years of Environment Art experience gained in video game industry
  • Proven ability to create high quality photorealistic models and textures of AAA quality
  • Solid knowledge of Maya (or Blender), Zbrush, Photoshop and Substance products
  • Strong understanding of classic content production pipeline (LP, HP, NM Bake, Texturing, LODing)
  • A great eye for scale, proportion and composition
  • Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner
  • Advanced English (С1) or higher
  • Strong internal motivation
  • Passion for innovation and keeping up with the latest industry trends
  • A portfolio with examples of landscape and architectural structures
What additional skills will help you stand out?
  • Strong understanding of architecture, color, shapes and composition
  • Experience in material creation and understanding of PBR workflow
  • Experience working with game engines (Unreal Engine, Unity, or proprietary engines)
  • Onsite or hybrid (3 days per week in the Prague office)
  • For this position, relocation to Prague will be required. Our team will provide relocation support. Please note that candidates must be legally authorized to work in the Czech Republic at the time of application
Benefits
  • 5 weeks of Annual Leave per calendar year
  • Additional paid time off
  • Sick Leave Compensation, Maternity & Paternity Leave Benefits
  • Career development and education opportunities within the company
  • Public transportation allowance
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program - You can recommend the best talents to the company and receive a reward

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