Mobile Rendering Engineer (f/m/d)

THQ Nordic Mobile

Verwaltungsgemeinschaft Giebelstadt

Remote

EUR 65,000 - 95,000

Full time

6 hours ago
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Benefits offered by this job

Team restaurant
In-house gym
EV charging station
Company apartment on request

Job summary

HandyGames Studios GmbH in Giebelstadt, Germany, is seeking a Mobile Rendering Engineer to join our on‑site team. You’ll work with Unity, Unreal Engine, and custom engines to push mobile visuals toward console quality while optimizing shaders and rendering workflows.

Join a skilled team and help evaluate new mobile projects, build benchmarking tools, and improve asset rendering on Android/iOS devices.

Qualifications

  • Experience with Unity and Unreal Engine in mobile game projects.
  • Strong shader programming and cross‑platform rendering knowledge.
  • Familiarity with Vulkan/Metal/OpenGL and profiling tools.

Responsibilities

  • Analyze and optimize PC and console games for mobile platforms.
  • Optimize shaders, textures, render passes, and rendering features.
  • Evaluate potential projects for technical feasibility.
  • Create and enhance tools for benchmarking, analysis, and optimization.

Skills

Unity
Unreal Engine
Shader programming
Graphics APIs
Android/iOS familiarity
Debugging/Profiling tools

Tools

Unity
Unreal Engine
Custom engines
RenderDoc
Unity Profiler
Unreal Insights
Snapdragon Profiler
Arm Mobile Studio
Vulkan
Metal
OpenGL
HLSL
GLSL

Job description

THQ Nordic Mobile operates as an international indie game and premium mobile game publisher and developer.

Are you looking for a challenging job in an attractive work environment in the gaming industry? Want to use your problem-solving skills and analytical-logical talent to make PC and console gaming accessible to an even larger group of people around the world? Then join our studio and take the opportunity to work for one of Germany’s top game developers! We are looking for our subsidiary HandyGames Studios GmbH in Giebelstadt/Germany (on-site only) for a Mobile Rendering Engineer (f/m/d) with technical know-how for our growing portfolio of high-quality mobile games.

Work closely with our art, design, and programming teams to take mobile gaming to the next level. Within the game project, you will mainly work with the following programs: Unity, Unreal Engine, and Custom engines. Join us and help bring console-quality games to mobile platforms.

  • Analyze and optimize PC and console games for mobile platforms
  • Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
  • Evaluate potential projects for technical feasibility
  • Create and enhance tools for benchmarking, analysis, and optimization
Nice conditions at THQ Nordic Mobile
  • 40 hours per week
  • Flexible working hours and 30 days of vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology
On-site amenities
  • Team restaurant
  • In-house gym
  • EV charging station
  • Company apartment on request
  • You have experience with Unity and/or Unreal Engine and/or other game engines
  • Confidence in working with Android/iOS is an advantage
  • You know the specifics and limitations of mobile GPUs or are interested in learning about them
  • You are familiar with graphics APIs like Vulkan, Metal, or OpenGL
  • You have technical know-how in shader programming (HLSL/GLSL or similar)
  • You are not afraid of low-level details of a (hardware) platform
  • You already know essential debugging/profiling tools like RenderDoc, Unity Profiler, Unreal Insights, Snapdragon Profiler, or Arm Mobile Studio
  • You can familiarize yourself quickly and well with new projects and situations
  • Your self-motivation and sense of responsibility are convincing; you display a clean way of working and want to grow with us
  • Industry experience in game development is a plus
  • You have an excellent command of written and spoken English
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