Mobile Rendering Engineer

Massive Miniteam GmbH

Verwaltungsgemeinschaft Giebelstadt

On-site

EUR 60,000 - 90,000

Full time

14 days+

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Job summary

HandyGames Studios GmbH in Giebelstadt, Germany, is seeking a Mobile Rendering Engineer to advance mobile versions of PC and console games. You will collaborate with art, design, and programming teams and work with Unity, Unreal Engine, and custom engines to push rendering quality on mobile platforms.

The role emphasizes performance analysis, shader and render-pass optimization, and evaluating project feasibility, plus building tools for benchmarking and profiling to ensure high-quality visuals

Responsibilities

  • Analyze and optimize PC and console games for mobile platforms
  • Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
  • Evaluate potential projects for technical feasibility
  • Create and enhance tools for benchmarking, analysis, and optimization

Job description

THQ Nordic Mobile operates as an international indie game and premium mobile game publisher and developer.

Are you looking for a challenging job in an attractive work environment in the gaming industry? Want to use your problem-solving skills and analytical-logical talent to make PC and console gaming accessible to an even larger group of people around the world? Then join our studio and take the opportunity to work for one of Germany’s top game developers! We are looking for our subsidiary HandyGames Studios GmbH in Giebelstadt/Germany (on-site only) for a Mobile Rendering Engineer with technical know-how for our growing portfolio of high-quality mobile games.

Work closely with our art, design, and programming teams to take mobile gaming to the next level. Within the game project, you will mainly work with the following programs: Unity, Unreal Engine, and Custom engines. Join us and help bring console-quality games to mobile platforms.

Responsibilities
  • Analyze and optimize PC and console games for mobile platforms
  • Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
  • Evaluate potential projects for technical feasibility
  • Create and enhance tools for benchmarking, analysis, and optimization
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