2D/3D Game Artist (Mid-level/Senior) (f/m/d)

www.handy-games.com GmbH

Deutschland

On-site

EUR 45,000 - 75,000

Full time

14 days+

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Benefits offered by this job

Team restaurant
In-house gym
EV charging station
Company apartment

Job summary

HandyGames Studios GmbH in Giebelstadt, Germany, seeks a talented 2D/3D Game Artist (Mid-level/Senior) to shape visuals for in-house projects on console and PC.

You will create stylized assets, model and texture, and integrate into Unity, while mentoring junior artists and collaborating with designers and programmers to ensure high visual quality.

Requirements include 3+ years in game art, proficiency with Blender/Maya/3ds Max and Photoshop, a strong portfolio, and fluent English.

Qualifications

  • 3+ years of professional game art experience
  • Strong portfolio in 2D/3D art for console/PC
  • Excellent sense of architecture, color, lighting, form and composition

Responsibilities

  • Develop and implement original and predefined visual concepts into top-tier 2D/3D assets
  • Model, texture, and integrate assets into the Unity engine
  • Create stylized 3D models, environments, props, and possibly characters
  • Collaborate with designers, programmers and other art teams to ensure quality
  • Mentor junior artists and interns, maintain communication with the team

Skills

Fluent English
Artistic vision

Tools

Blender
Maya
3ds Max
Adobe Photoshop
Unity

Job description

THQ Nordic Mobile operates as an international indie game and premium mobile game publisher and developer.

Are you passionate about outstanding game art design and want to play a key role in shaping the visuals of ambitious console and PC games? Do you already have solid professional experience and are looking for a new challenge in a creative, experienced team? Then join our studio and work on our current in-house game-project, a story-focused cyberpunk action game set in a classically inspired sci-fi world!

We are looking for our subsidiary HandyGames Studios GmbH in Giebelstadt/Germany (on-site only) a talented and motivated 2D/3D Game Artist (Mid-level/Senior) (f/m/d) who strengthens our team with expertise, creativity, and a hands-on mentality.

Work closely with artists, game designers, and programmers to bring our game ideas to life together and create content for PS5, Xbox Series X, PC, and more.

  • Development and implementation of both original and predefined visual concepts into top-tier 2D and 3D assets
  • Execution of the entire game asset creation workflow: from high- and low-poly modeling to PBR texturing and integration into the game engine (Unity)
  • Creation of stylized 3D models, environments, props, and potentially characters
  • Contribution to other game art areas such as concept art, UI art, visual effects (VFX), and animations
  • Cross-functional collaboration and coaching: mentoring junior artists and interns, as well as maintaining continuous communication with designers, developers, and other art departments
  • Ensuring high visual quality and consistency in alignment with the Art Direction Style Guide
Nice conditions at THQ Nordic Mobile
  • 40 hours per week
  • Flexible working hours and 30 days of vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology
On-site amenities
  • Team restaurant
  • In-house gym
  • EV charging station
  • Company apartment on request
  • Several years of professional experience (at least 3 years for Mid-level or 5 years for Senior) as a 2D/3D Game Artist in game development (ideally on console or PC games)
  • Outstanding illustrative skills in game art, digital art, and concept art, as well as an excellent sense of architecture, color, lighting, form, and composition
  • Strong adaptability to various illustration styles, especially in the stylized domain
  • Proficiency in industry-standard 3D software (e.g., Blender, Maya, or 3ds Max) and Adobe Photoshop
  • Solid knowledge of the PBR workflow and modern texturing tools
  • Hands-on experience with the Unity game engine (asset import, material and asset setup, scene building)
  • Experience in areas such as UI design and UI art, rigging, animation, or VFX is a major plus
  • Self-motivated, structured, and responsible way of working, combined with strong teamwork and communication skills
  • Passion for video games
  • Fluent written and spoken English skills
  • Openness to AI and AI tools to optimize workflows
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