Lead Technical Artist (f/d/m)

Hologate GmbH

München

Vor Ort

EUR 90.000 - 130.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Innovative tech company
Ownership and org growth
Flat hierarchies
Flexible working hours
Creative, open culture

Zusammenfassung

HOLOGATE GmbH in Munich is seeking a Lead Technical Artist to bridge art and technology within our immersive XR and VR experiences. You will lead the Technical Animation discipline, drive Unreal Engine integration, and shape workflows across artists and developers.

You will mentor Technical Animators, optimize pipelines, troubleshoot complex animation and engine issues, and help deliver high‑quality real‑time content for multiple projects.

Qualifikationen

  • Several years of professional experience as a Technical Animator or in a similar role.
  • Experience leading technical initiatives or mentoring team members.
  • Strong hands‑on experience with Unreal Engine (UE4/UE5).
  • Solid understanding of animation pipelines and real‑time animation systems.
  • Excellent collaboration and communication skills across multidisciplinary teams.
  • Structured, solution‑oriented working style.
  • Very good English skills; German is a plus.

Aufgaben

  • Lead and further develop the Technical Animation discipline across multiple projects
  • Collaborate with artists and developers to integrate animations into gameplay and interactions
  • Drive the implementation of character and object animations in Unreal Engine
  • Own and optimize animation, rigging, and engine integration workflows
  • Troubleshoot complex animation‑related and pipeline issues
  • Continuously improve technical pipelines and workflows between Art and Development
  • Act as the technical interface between artists, programmers, and other stakeholders
  • Mentor Technical Animators and promote best practices across the team

Kenntnisse

Experience leading technical initiativ
Mentoring team members
English communication

Tools

Unreal Engine (UE4/UE5)

Jobbeschreibung

About the job

HOLOGATE is looking for a skilled and versatile Lead Technical Artist (f/d/m) to strengthen our Art & Development teams. In this role, you will work at the intersection of art and technology, ensuring animations are seamlessly integrated into our immersive XR and VR experiences.


We offer
  • The opportunity to work in an innovative, fast-growing international technology company
  • Room for ownership and the ability to actively contribute to our organizational development
  • Flat hierarchies, short decision‑making processes, and a dynamic work environment
  • Flexible working hours with core working hours and a healthy work‑life balance
  • A motivated, creative team and a company culture built on openness and progress

Responsibilities
  • Lead and further develop the Technical Animation discipline across multiple projects
  • Collaborate with artists and developers to integrate animations into gameplay and interactions
  • Drive the implementation of character and object animations in Unreal Engine
  • Own and optimize animation, rigging, and engine integration workflows
  • Troubleshoot complex animation‑related and pipeline issues
  • Continuously improve technical pipelines and workflows between Art and Development
  • Act as the technical interface between artists, programmers, and other stakeholders
  • Mentor Technical Animators and promote best practices across the team

Key Qualifications
  • Several years of professional experience as a Technical Animator or in a similar role
  • Experience leading technical initiatives or mentoring team members
  • Strong hands‑on experience with Unreal Engine (UE4/UE5)
  • Solid understanding of animation pipelines and real‑time animation systems
  • Excellent collaboration and communication skills across multidisciplinary teams
  • Structured, solution‑oriented working style
  • Very good English skills; German is a plus

Desirables
  • Experience with XR, VR, or real‑time simulation projects
  • Experience supporting complex, multi‑platform real‑time applications
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