Unreal Technical Artist

Dark Bay GmbH

Potsdam

Vor Ort

EUR 45.000 - 75.000

Vollzeit

14 Tage+

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Zusammenfassung

DARK BAY Virtual Production Studio in Potsdam is seeking an Unreal Technical Artist to design and build interactive experiences using Unreal.

You will collaborate with a CG Lead/Creative Director, creating complex materials, lighting setups, and optimized content. Proficiency with Unreal Blueprint, Maya, Photoshop, ZBrush/Mudbox, Houdini and related tools is essential for production and R&D phases.

Qualifikationen

  • Extensive experience with Unreal Engine.
  • Advanced experience with Unreal's Blueprints system.
  • Advanced experience with Maya.
  • Comfortable in content creation software including Photoshop, ZBrush/Mudbox, Substance Designer/Painter, Houdini.
  • Experience with VR/AR authoring in Unreal.

Aufgaben

  • Work with a CG Lead/Creative Director to design and build interactive experiences using Unreal.
  • Experience in creating interaction and functionality using Unreal's Blueprints system.
  • Material Creation – Design complex materials in Unreal and instruct artists on best practices for material creation.
  • Lighting – Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices.
  • Optimization – Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
  • Collaborate with developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.

Tools

Unreal Engine
Unreal Blueprints
Maya
Photoshop
ZBrush/Mudbox
Substance Designer/Painter
Houdini
VR/AR authoring in Unreal

Jobbeschreibung

Unreal Technical Artist
Arbeitsort

Potsdam

Beginn
  • 3-D-Artist
Company Description

DARK BAY Virtual Production Studio enables all kinds of filming to be produced under completely new creative parameters and production facilities. Digital backgrounds are already pre-produced as 3D worlds for the shoot and projected onto an LED screen around any physical set.

Responsibilities
  • Work with a CG Lead/Creative Director to design and build interactive experiences using Unreal
  • Experience in creating interaction and functionality using Unreal's Blueprints system
  • Material Creation – Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting – Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimization – Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
Requirements
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya
  • Comfortable in a range of content creation software including Photoshop, ZBrush/Mudbox, Substance Designer/Painter, Houdini
  • Experience with VR/AR authoring in Unreal
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