game designer for cRPGs

Owlcat Games Ltd.

Deutschland

On-site

EUR 45,000 - 75,000

Full time

14 days+
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Benefits offered by this job

Remote work option
Flexible schedule
Mentoring & training
Competitive salary
Career growth

Job summary

Owlcat Games ищет талантливого специалиста по уровню, чтобы создавать запоминаемые сцены и локации. Ваша работа заключается в Populate environments with assets, освещении и настройке тона сцены, чтобы поддерживать художественную цель проекта.

Требуется опыт перевода блоков в финальную визуализацию, владение Unreal Engine освещением, умение работать с композицией и пространственным планированием. Гибкий график, удаленная работа и перспектива роста в команде.

Qualifications

  • Опыт работы Level Artist/Level Designer/Lighting Artist или гибридной роли.
  • Умение переводить блоки в финальный визуальный уровень.
  • Экспертность в освещении Unreal Engine: GI, экспозиция, цветовое градационирование, объемное освещение.
  • Навык окружения: компоновка сцен с использованием существующих ассетов.
  • Сильное портфолио уровней, освещения и/или level art; понимание композиции и пространственного планирования.

Responsibilities

  • populate environments with assets and compose scenes to convey world lore.
  • Set up and tune light sources, global illumination, exposure, and color grading.
  • Build visual tone using lighting, volumetric lighting, fog and color grading.
  • Guide players with lighting to highlight navigation routes and key objectives.
  • Collaborate with Level Design and Environment Art teams to ensure readability.

Skills

Опыт работы как Level Artist/Level/…
Развитие уровней от блок-оут до финала
Unreal Engine освещение
Раз dressing сцен
Портфолио уровней и освещения

Tools

Unreal Engine

Job description

Описание

Owlcat Games is a game studio founded in 2016 that develops computer role-playing games, including Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, Warhammer 40,000: Rogue Trader, Warhammer 40,000: Dark Heresy, and The Expanse: Osiris Reborn.

Задачи

Populate environments with assets, compose scenes, and establish compelling framing, guiding lines, and focal points; Place environmental details to convey world lore, past events, and local context; Set up and tune light sources, global illumination, exposure, and key lighting parameters; Build the overall visual tone using lighting, color grading, volumetric lighting, and fog; Use lighting to guide players and highlight navigation routes, key objectives, landmarks, and critical gameplay elements; Monitor performance and balance visual quality with target frame rates; Integrate visual systems into locations and collaborate with Level Design and Environment Art teams to maintain gameplay readability and a cohesive artistic vision.

Требования
  • Proven experience as a Level Artist, Level Designer, Lighting Artist, or in a hybrid role with a similar skill set
  • Hands-on experience taking game levels from blockout to final polished visual quality
  • Practical expertise in Unreal Engine lighting, including light setup, global illumination, exposure, color grading, and volumetric lighting
  • Solid background in level dressing using existing asset libraries to construct visually unified scenes
  • Strong portfolio demonstrating game levels, lighting, and/or level art, with an understanding of composition, lighting design, and spatial layout.
Условия
  • Comfortable offices with recreation and gaming areas, coffee points, and snacks
  • Flexible work schedule with the option to adjust working hours
  • Remote work option
  • Internal community activities, including tabletop games in the office or on Roll20
  • Mentoring system and training courses
  • Competitive salary based on the interview
  • Career growth opportunities
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