(Junior/Mid) Level Designer (m/f/d)

Grimlore

München

On-site

EUR 45,000 - 65,000

Full time

14 days+
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Job summary

Grimlore, located in München, is seeking a skilled Level Designer to create immersive levels that blend artistic quality with gameplay design. You will work closely with Content Designers and the Art Director to bring concepts to life.

The ideal candidate has strong experience in level design within professional settings or major mod projects, excellent attention to detail, and good communication skills. A passion for RTS and RPG games is welcomed.

Qualifications

  • Experience as a level designer in a professional environment or significant modding experience with RTS/RPG games.
  • Strong eye for architectural spaces, lighting, and scene composition.
  • Familiarity with modular construction methods.
  • Passion for real-time strategy and/or role-playing games.

Responsibilities

  • Design, build and maintain levels until release.
  • Collaborate with Content Designers and Environment Artists.
  • Grey-boxing and prototyping levels.
  • Optimize levels for performance.

Skills

Level design experience
3D level editing tools
Communication skills
Documentation skills
Understanding of game programming
Attention to detail

Job description

Summary:

We are looking for a skilled Level Designer who will work closely with our Content Designers (Scripters) and our Art Director to create immersive levels that blend artistic quality with gameplay design.

Some of your responsibilities:
  • Design, build and maintain levels until release
  • Partner with Content Designers (Scripters) and Writers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, VFX, etc.
  • Grey-boxing / Prototyping
  • Lighting – for both player navigation and mood
  • Set dressing and asset placement/environmental storytelling
  • Performance Evaluation and Optimization for Levels
Desired qualifications:
  • Experience as a level designer in a professional environment (exceptions are made for large & complex great modding projects) with RTS/RPG games
  • Strong eye for interesting architectural spaces – and mindful of variation in volumes, circulation, lighting, detail distribution and scene composition
  • Experience in using current generation 3D level editing tools
  • Excellent eye for details
  • Good sense for interesting landscapes
  • Good communication skills
  • Good documentation skills
  • Understand basic concepts of game programming
  • Capable of identifying and supporting gameplay needs and constraints within a game level
  • Understanding of modular construction methods as it relates to design, memory and performance
  • Passion for real-time strategy and/or roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English
  • A positive attitude
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