Lead UI Technical Artist (Unreal Engine 5)

EPAM Systems

Colombia

On-site

COP 60,000,000 - 90,000,000

Full time

4 hours ago
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Benefits offered by this job

Healthcare benefits
Global career opportunities
Paid time off
Upskilling and certification courses
LinkedIn Learning access

Job summary

EPAM Systems in Colombia is seeking a Lead UI Technical Artist to define core UI tech art systems and mentor the team. You will build polished UI tech art across Unreal Engine 5 and collaborate with UX/UI and visual design to translate intent into engaging motion.

Lead with expertise in materials, sequencing, and real-time VFX while optimizing for performance and aesthetics to enhance gameplay readability.

Qualifications

  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games.
  • Expert Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX.
  • Advanced Sequencer experience for animated transitions and cinematic camera moves.
  • Strong material functions and systems knowledge including shader logic and optimization.
  • Advanced UV math skills for precise, performant material and UI effects work.
  • Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing).
  • Proven leadership skills through mentoring UI artists and visual designers.
  • Solid real-time lighting and post-process techniques knowledge for mood and atmosphere.
  • Strong performance profiling skills for real-time UI, materials, and VFX.
  • Excellent collaboration skills to elevate established UX and visual designs with technical polish.
  • High ambiguity tolerance and problem-solving skills in exploratory UI prototyping.
  • Upper-Intermediate English proficiency (B2) for clear collaboration and documentation.

Responsibilities

  • Define UI tech art systems, materials, and motion language that others build on.
  • Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools.
  • Build consistent visual patterns for motion, FX, transitions, scale, and proportion across the UI.
  • Create Sequencer-driven animated transitions and cinematic camera beats that enhance UI feel.
  • Establish forward-looking templates, thematics, and principles for reusable UI tech art.
  • Plan cross-platform adaptation strategies balancing fidelity and performance constraints.
  • Own tooling, pipelines, and UI tech art asset management to improve team throughput.
  • Collaborate with UX/UI and visual design to translate intent into polished interactive motion details.
  • Implement hover states, micro-interactions, and easing to improve responsiveness and feel.
  • Optimize shaders, textures, materials, and VFX to meet performance budgets.
  • Validate lighting and post-process choices to support clarity, mood, and readability.
  • Mentor UI artists and visual designers through reviews, guidance, and best practices.

Skills

Unreal Engine 5
Material Editor
Niagara VFX
Leadership
UI UX Collaboration

Tools

UMG
Sequencer
Shader tools

Job description

EPAM is a leading global provider of digital platform engineering and development services. We are committed to having a positive impact on our customers, our employees, and our communities. We embrace a dynamic and inclusive culture. Here you will collaborate with multi-national teams, contribute to a myriad of innovative projects that deliver the most creative and cutting-edge solutions, and have an opportunity to continuously learn and grow. No matter where you are located, you will join a dedicated, creative, and diverse community that will help you discover your fullest potential.

We are looking for a Lead UI Technical Artist to define the core systems, materials, and motion language that unify high-end game UI across platforms in Unreal Engine. You will act as a force multiplier for UX/UI by building polished, performant UI tech art solutions and mentoring the team.

Responsibilities
  • Define UI tech art systems, materials, and motion language that others build on
  • Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools
  • Build consistent visual patterns for motion, FX, transitions, scale, and proportion across the UI
  • Create Sequencer-driven animated transitions and cinematic camera beats that enhance UI feel
  • Establish forward-looking templates, thematics, and principles for reusable UI tech art
  • Plan cross-platform adaptation strategies balancing fidelity and performance constraints
  • Own tooling, pipelines, and UI tech art asset management to improve team throughput
  • Collaborate with UX/UI and visual design to translate intent into polished interactive motion details
  • Implement hover states, micro-interactions, and easing to improve responsiveness and feel
  • Optimize shaders, textures, materials, and VFX to meet performance budgets
  • Validate lighting and post-process choices to support clarity, mood, and readability
  • Mentor UI artists and visual designers through reviews, guidance, and best practices
Requirements
  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
  • Expert Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX
  • Advanced Sequencer experience for animated transitions and cinematic camera moves
  • Strong material functions and systems knowledge including shader logic and optimization
  • Advanced UV math skills for precise, performant material and UI effects work
  • Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
  • Proven leadership skills through mentoring UI artists and visual designers
  • Solid real-time lighting and post-process techniques knowledge for mood and atmosphere
  • Strong performance profiling skills for real-time UI, materials, and VFXExcellent collaboration skills to elevate established UX and visual designs with technical polish
  • High ambiguity tolerance and problem-solving skills in exploratory UI prototyping
  • Upper-Intermediate English proficiency (B2) for clear collaboration and documentation
Nice to have
  • Experience building reusable or modular VFX and material systems for large UI surfaces
  • Background in cinematics, trailer work, or environmental mood and lighting design
  • Familiarity with UMG and how UI logic interacts with material and VFX systems
  • Experience applying AI assistants to speed up iteration, documentation, or tooling workflows
  • Strong understanding of gaming UI conventions and player-first interaction patterns
We offer
  • International projects with top brands
  • Work with global teams of highly skilled, diverse peers
  • Healthcare benefits
  • Employee financial programs
  • Paid time off and sick leave
  • Upskilling, reskilling and certification courses
  • Unlimited access to the LinkedIn Learning library and 22,000+ courses
  • Global career opportunities
  • Volunteer and community involvement opportunities
  • EPAM Employee Groups
  • Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn

EPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.

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