Senior UI Technical Artist (Unreal Engine 5)

EPAM Systems, Inc.

Colombia

A distancia

COP 70.000.000 - 110.000.000

Jornada completa

Hace 2 días
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Healthcare benefits
Paid time off and sick leave
Upskilling and certification courses
LinkedIn Learning access

Descripción de la vacante

EPAM Systems, Inc. is seeking a Senior UI Technical Artist to define UI tech art systems, create polished real-time UI effects in Unreal Engine, and mentor UI artists. You will build reusable templates and ensure visual consistency across platforms while balancing fidelity and performance.

You will lead the art-direction for UI materials, motion language, and platform-ready patterns, collaborating with UX/UI design to deliver high-quality, performant experiences on complex surfaces.

Formación

  • 5+ years of professional experience as a Technical Artist/UI Tech Artist with game UI/front-end exposure.
  • Strong Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX.
  • Advanced Sequencer experience for animated transitions and cinematic camera moves.
  • Expert material systems knowledge including material functions and shader logic.
  • Advanced UV math skills for complex material and UI effects work.
  • Solid real-time lighting and post-process knowledge for mood and atmosphere.
  • Proven performance optimization skills including profiling and content tuning.
  • Excellent collaboration skills to elevate established UX/UI designs with technical polish.

Responsabilidades

  • Define the technical art direction for UI materials, motion language, and reusable patterns.
  • Create templates, thematics, and principles that scale across the UI surface and multiple platforms.
  • Design consistent visual behaviors for transitions, scale, proportion, and interactive feedback.
  • Own UI tech art tooling, pipelines, and asset management to keep production efficient and consistent.
  • Mentor UI artists and visual designers by sharing best practices and raising craft standards.
  • Prototype and iterate on hover states, micro-interactions, and motion details that improve UI feel.
  • Use Sequencer and related tools to deliver camera-driven UI moments and cinematic transitions.
  • Optimize shaders, textures, and materials to meet performance targets without sacrificing quality.

Conocimientos

Unreal Engine
Material Editor
Niagara
Sequencer
UV math
3D modeling
Lighting
Post-processing
Motion design
UI tech art
Performance optimization
Collaboration

Herramientas

Unreal Engine 5
UMG
Sequencer
Niagara
Shader editor / materials

Descripción del empleo

We are looking for a Senior UI Technical Artist to define the UI tech art systems, materials, and motion language that unify a game UI experience across platforms. You will build reusable templates and polished real-time effects in Unreal Engine while mentoring UI artists.ResponsibilitiesDefine the technical art direction for UI materials, motion language, and reusable patternsBuild highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools in UE4/5Create templates, thematics, and principles that scale across the UI surface and multiple platformsDesign consistent visual behaviors for transitions, scale, proportion, and interactive feedbackPlan platform adaptation strategies that balance visual fidelity with runtime performanceOwn UI tech art tooling, pipelines, and asset management to keep production efficient and consistentMentor UI artists and visual designers by sharing best practices and raising craft standardsPrototype and iterate on hover states, micro-interactions, and motion details that improve UI feelUse Sequencer and related tools to deliver camera-driven UI moments and cinematic transitionsOptimize shaders, textures, and materials to meet performance targets without sacrificing qualityPartner with UX and UI design to integrate systems cleanly and maintain visual consistencyRequirements5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with game UI/front-end exposureStrong Unreal Engine 5 experience with Material Editor and Niagara for real-time VFXAdvanced Sequencer experience for animated transitions and cinematic camera movesExpert material systems knowledge including material functions and shader logicAdvanced UV math skills for complex material and UI effects workStrong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)Solid real-time lighting and post-process knowledge for mood and atmosphereProven performance optimization skills including profiling and content tuningStrong motion design skills including timing, easing, and micro-interactionsExcellent collaboration skills to elevate established UX/UI designs with technical polishHigh comfort with ambiguous exploratory work to find the right feel for moments and screensEnglish proficiency: B2 Upper-IntermediateNice to haveExperience building reusable or modular VFX and material systems for large UI surfacesBackground in cinematics, trailer work, or environmental mood and lighting designFamiliarity with UMG workflows and how UI logic interacts with materials and VFX systemsExperience with AI Assistants in game development workflowsGaming industry domain knowledgeWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedInEPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.
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