We're currently on the lookout for a Lead Technical Artist to become part of our team. This position combines creative instinct with strong technical know-how to craft refined, well-performing visual work within a team-driven studio environment. You'll operate right where art and engineering meet, contributing to how visual quality comes together across various platforms. This is an ideal role for someone who thrives on approaching creative problems with a technical mindsetResponsibilitiesDeliver polished, well-optimized technical art outcomes using materials, UMG, animation, FX, lighting, Blueprints, and camera functionality within UE4/5Set forward-looking tech art frameworks, thematic vision, and core principles guiding the product's developing UIEstablish cohesive visual conventions covering motion, FX, UI transitions, scale, and proportional relationships throughout the experienceAssess how technical art scales across different platforms, weighing visual quality against performance limitationsTake charge of tooling systems and asset management processes tied to UI tech art across the teamProvide mentorship that helps visual designers and UI artists develop and grow their skillsRequirementsFive-plus years of hands-on, relevant background as a Technical Artist, UI Tech Artist, or VFX Artist, preferably including UI/front-end experience in gamingAt least one year spent leading and overseeing teamsProven expertise working within Unreal Engine 5, with particular strength in the Material Editor and Niagara for real-time effects workHands-on background using Sequencer or similar tools to build animated transitions and cinematic camera sequencesSolid knowledge of real-time lighting and post-process approaches and their role in establishing mood and atmosphereHistory of crafting polished hover effects, micro-interactions, and motion nuances that strengthen the overall UI experienceStrong grounding in fundamental technical art disciplines, spanning shader logic, texture/material optimization, and performance analysisSharp instinct for timing, easing, and motion design fundamentals as they relate to UI workSolid collaborative skills, capable of taking existing visual and UX concepts further through technical enhancementEase with navigating undefined, exploratory work to identify the right feel for a particular screen or interactionStrong communication ability with working English fluency at B2 level or above, supporting clear comprehension of business needs and their conversion into technical solutionsNice to haveComfort using AI assistant tools to strengthen and streamline creative processesExperience gained within the gaming sector on similar project typesBackground creating reusable or modular VFX and material systems applicable across large-scale UI surfacesExperience in cinematics, trailer creation, or environmental mood and lighting workWorking knowledge of UMG and how UI logic ties into material and VFX systemsWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedInEPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.