UI Technical Designer — Unreal Engine 5 UI Implementation

EPAM Systems

Colombia

Híbrido

COP 18.000.000 - 36.000.000

Jornada completa

hace 13 horas
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Ventajas ofrecidas por este puesto de trabajo

Healthcare benefits
Employee financial programs
Paid time off and sick leave
Upskilling, reskilling and certs
LinkedIn Learning access

Descripción de la vacante

EPAM Systems is seeking a UI Technical Designer to translate UX/visual direction into production-ready UI specs and prototypes for Unreal Engine 5. This role bridges design and engineering by defining flows, interaction behavior, navigation rules, and component standards that ship reliably across platforms and input methods.

You will define UI flows and journeys, build a scalable UI component system, and author detailed behavior rules for navigation, focus, and input handling.

Formación

  • 3+ years of UI/UX experience shipping digital products or game UI.
  • Expert-level proficiency in Figma with components, variants, auto-layout, and handoff-ready docs.
  • Ability to create implementation-ready documentation including layouts, interaction notes, state diagrams, and acceptance criteria.
  • Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations) and engine realities.
  • Understanding of focus-based navigation and multi-input requirements (controller, keyboard, mouse).
  • Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations.
  • English proficiency at B2 level or higher.

Responsabilidades

  • Define UI flows, user journeys, and interaction models for in-game screens and features, and produce clear, implementable specs.
  • Build and maintain a scalable UI component system to support consistent implementation.
  • Author detailed behavior rules covering navigation, focus order, input handling, and edge cases.
  • Collaborate with client engineers and UI artists to ensure feasible, performant designs in-engine.
  • Provide actionable feedback during reviews and adjust designs based on constraints and playtests.

Conocimientos

UI/UX design
Figma
Documentation
Unreal Engine 5
Navigation design
Localization awareness
Accessibility
Live product experience

Herramientas

Unreal Engine 5
UMG
Figma

Descripción del empleo

EPAM is a leading global provider of digital platform engineering and development services. We are committed to having a positive impact on our customers, our employees, and our communities. We embrace a dynamic and inclusive culture. Here you will collaborate with multi-national teams, contribute to a myriad of innovative projects that deliver the most creative and cutting-edge solutions, and have an opportunity to continuously learn and grow. No matter where you are located, you will join a dedicated, creative, and diverse community that will help you discover your fullest potential.

We are seeking a UI Technical Designer to turn UX/visual direction into implementable, production-ready UI specifications and prototypes for Unreal Engine 5. This role bridges design and engineering by defining flows, interaction behavior, navigation rules, and component standards that ship reliably across platforms and input methods.

Responsibilities
  • Define UI flows, user journeys, and interaction models for in-game screens and features, and produce clear, implementable specs
  • Build and maintain a scalable UI component system, including patterns, components, variants, and states, that supports consistent implementation
  • Author detailed behavior rules covering navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and edge cases
  • Collaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine
  • Support iteration and polish through review of implementations, provide actionable feedback, and adjust designs based on technical constraints and playtest/QA findings
Requirements
  • 3+ years of experience with a strong UI/UX foundation and proven experience shipping digital products or game UI
  • Expert-level proficiency in Figma, including components, variants, auto-layout, reusable libraries, and handoff-ready documentation
  • Ability to create implementation-ready documentation such as annotated layouts, interaction notes, state diagrams, and acceptance criteria
  • Familiarity with UMG concepts, including layout, anchors, scaling, and widget states/animations, sufficient to design within engine realities
  • Understanding of focus-based navigation and multi-input requirements, including controller and keyboard/mouse
  • Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations
  • English proficiency at B2 level or higher
Nice to have
  • Experience with UI systems/framework conventions used in Unreal, such as screen stacks, activatable views, and common navigation patterns
  • Experience with localization-aware design, including string expansion, truncation rules, and dynamic layouts
  • Understanding of accessibility/readability considerations such as contrast, font sizing, and couch-distance UI
  • Experience working on live products with rapid iteration and frequent releases
We offer
  • International projects with top brands
  • Work with global teams of highly skilled, diverse peers
  • Healthcare benefits
  • Employee financial programs
  • Paid time off and sick leave
  • Upskilling, reskilling and certification courses
  • Unlimited access to the LinkedIn Learning library and 22,000+ courses
  • Global career opportunities
  • Volunteer and community involvement opportunities
  • EPAM Employee Groups
  • Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn

EPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.

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