Senior Technical Animator — Unreal Engine (Remote)

Jobgether

Schweiz

Remote

CHF 120,000 - 150,000

Full time

3 days ago
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Benefits offered by this job

Fully remote work
Competitive compensation
Project-based engagement
Technical ownership
Long-term collaboration
Professional development

Job summary

Jobgether, on behalf of a partner company, seeks a Senior Technical Animator (Unreal Engine) for a fully remote, project-based role based in Switzerland. You will own complex animation systems and pipelines, bridging Maya/Blender and Unreal Engine while collaborating with artists and engineers across an international team.

The role emphasizes technical ownership, robust rigging, real-time animation, and scalable workflows to deliver high-quality real-time characters for an unannounced game

Qualifications

  • 6+ years in game animation or technical animation.
  • Proven contributions to commercial game productions.
  • Strong hands-on experience with Unreal Engine 5 and real-time animation systems.
  • Excellent rigging, skinning, and deformation skills.
  • Fluency in English; ability to communicate across distributed teams.

Responsibilities

  • Create, maintain, and optimize character rigs for diverse characters.
  • Develop robust rigging, skinning, and deformation solutions for real-time gameplay.
  • Ensure rigs are efficient, scalable, and production‑ready.
  • Collaborate with animators and programmers to improve animation workflows and integration.
  • Implement animation systems in Unreal Engine: Animation Blueprints, State Machines, Blend Spaces, Motion Matching.
  • Diagnose and resolve animation integration issues and optimize performance.
  • Build tools and pipelines connecting Maya/Blender to Unreal Engine.

Skills

Unreal Engine 5
Rigging & deformation
Character animation pipelines
Animation Blueprints/State Machines
Python/MEL/pipeline tooling

Tools

Maya
Blender
Unreal Editor/Tools

Job description

Jobgether, on behalf of a partner company, seeks a Senior Technical Animator (Unreal Engine) for a fully remote, project-based role based in Switzerland. You will own complex animation systems and pipelines, bridging Maya/Blender and Unreal Engine while collaborating with artists and engineers across an international team.

The role emphasizes technical ownership, robust rigging, real-time animation, and scalable workflows to deliver high-quality real-time characters for an unannounced game

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