Senior VFX Artist - Stylized Games (Unity3D), Remote

Jobgether

Schweiz

À distance

CHF 90 000 - 140 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

Fully remote work
Flexible contract options
Long-term collaboration
Creative ownership
Annual team retreats

Résumé du poste

Jobgether is seeking a Senior VFX Artist (Stylized Games | Unity3D) based in Switzerland to create expressive, real-time visual effects for gameplay across combat, abilities, and environments. You will work with art directors, designers, and engineers to deliver high-quality in-engine results and maintain artistic consistency.

The role is hands-on with ownership of effects from concept to polish, offering long-term collaboration and professional growth in an international team.

Qualifications

  • At least 5 years of professional experience as a real-time VFX Artist in game development.
  • Experience contributing to commercially released games.
  • Outstanding portfolio or VFX reel demonstrating polished, high-quality in-game effects and strong artistic judgment.
  • Proven expertise in creating stylized visual effects with timing, shape language, color, and composition.
  • Excellent understanding of animation principles, visual hierarchy, and gameplay readability.
  • Proficiency in Unity3D particle systems, shaders, materials, and real-time VFX workflows.
  • Practical experience creating textures, flipbooks, mesh particles, trails, and shader-driven effects.
  • Strong understanding of real-time rendering, performance optimization, and the technical constraints of interactive environments.
  • Ability to independently develop visual effects from initial exploration through final in-engine implementation.
  • Fluent in English and excellent communication skills.
  • Experience with stylized mobile games, pixel-inspired or simplified aesthetics, or expressive combat and character effects is an advantage.
  • Additional skills in Shader Graph, HLSL, custom shader development, Houdini, EmberGen, or other VFX creation tools are desirable.
  • Knowledge of mobile GPU optimization and mentoring artists is beneficial.

Responsabilités

  • Create high-quality, stylized real-time visual effects for gameplay, combat, character abilities, and environments.
  • Develop visually distinctive effects using shape language, color, timing, motion, and composition while maintaining a cohesive artistic direction.
  • Ensure effects communicate gameplay information clearly, balancing visual impact with readability and responsiveness.
  • Refine anticipation, impact, follow-through, and recovery to deliver satisfying player feedback.
  • Implement effects directly in Unity3D or comparable game engines using particle systems, shaders, textures, flipbooks, meshes, trails, and other real-time techniques.
  • Optimize particle counts, overdraw, shaders, textures, and other performance-sensitive elements to meet quality and performance requirements across target platforms.
  • Collaborate with art directors, game designers, technical artists, and engineers to translate creative direction and gameplay requirements into effective visual solutions.
  • Work closely with technical teams to resolve rendering and implementation challenges and develop reusable assets, templates, and efficient production workflows.
  • Participate in VFX reviews, contribute to artistic quality standards, and provide constructive feedback to other artists when needed.
  • Take ownership of assigned effects from initial exploration and concept development through implementation, iteration, and final polish.
  • Proactively identify opportunities to improve visual quality, gameplay feedback, and production efficiency.

Connaissances

Real-time VFX artistry
Unity3D engine
Shader programming
Portfolio/ reel
Team collaboration
English fluency

Outils

Unity3D particle systems
Shaders
Textures / flipbooks
HLSL

Description du poste

Jobgether is seeking a Senior VFX Artist (Stylized Games | Unity3D) based in Switzerland to create expressive, real-time visual effects for gameplay across combat, abilities, and environments. You will work with art directors, designers, and engineers to deliver high-quality in-engine results and maintain artistic consistency.

The role is hands-on with ownership of effects from concept to polish, offering long-term collaboration and professional growth in an international team.

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