Senior Technical Animator - [March of Giants]

Ubisoft2

Montreal

On-site

CAD 90,000 - 140,000

Full time

4 days ago
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Job summary

Ubisoft Montreal is seeking a Senior Technical Animator for the March of Giants project. You will support, improve, and innovate animation systems used in game production, collaborating with animators, riggers, game designers, and programmers to ensure efficient and reliable systems.

You will evolve pipelines for motion capture, facial animation, lip sync, and engine integration, while prototyping and validating tools inside the engine and maintaining clear technical docs for the team.

Qualifications

  • Experience designing and maintaining animation pipelines and tools.
  • Strong understanding of animation workflows within game engines.
  • Ability to collaborate with animators, riggers, and programmers.

Responsibilities

  • Support and evolve animation systems including motion capture, facial animation, and lip sync.
  • Collaborate with animators and riggers to develop animation rigs and procedural systems.
  • Analyze production needs and propose tools, workflows, and best practices.
  • Validate animation assets and support nodal system creation.
  • Assist integration of animations into the game engine and test in-engine.
  • Prototype and test animation and physics systems directly in the engine.
  • Maintain and improve the animation production workflow and tools.
  • Create and maintain technical documentation for the animation team

Skills

Game engine animation workflows
Animation principles
Collaboration across disciplines
Problem solving

Tools

Unreal Engine
Blueprints
Python
MaxScript
Animation software basics

Job description

As a Senior Technical Animator on March of Giants at Ubisoft Montreal, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.

What you'll do:
  • Support and evolve animation systems , including motion capture, facial animation, and lip sync;
  • Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems;
  • Analyze production needs and propose tools, workflows, and best practices ;
  • Perform technical validation of animation assets and support animators in nodal system creation;
  • Support the integration of animations into the game engine;
  • Prototype and test animation and physics systems directly in the engine;
  • Maintain and improve the animation production workflow and related tools;
  • Create and maintain clear technical documentation for the animation team
  • Strong understanding of game engine animation workflows ;
  • Solid knowledge of animation principles , anatomy, and body mechanics;
  • Experience with Unreal Engine and Blueprints ;
  • Experience with rigging , inverse kinematics, and state machines;
  • Ability to create or adapt tools using scripting languages such as Python or MaxScript;
  • Familiarity with digital content creation software for animation;
  • Basic skills in modeling and animation to support technical tasks;
  • Strong collaboration and communication skills across disciplines;
  • Detail-oriented, proactive, and adaptable approach to problem solving.
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