Senior Gameplay Animator

Massive

Montreal

Vor Ort

CAD 85.000 - 110.000

Vollzeit

Vor 2 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Ubisoft Montreal is seeking a Senior Gameplay Animator for the MOBA title on March of Giants. You will own the end-to-end gameplay animation process, shaping performances and implementing them within the game’s ability system.

You’ll work with a multidisciplinary team to push MOBA animation boundaries. You will create keyframe gameplay and cinematic animations, integrate them into the system, plan tasks, provide feedback, and conduct playtests to ensure on-schedule delivery and high-quality

Qualifikationen

  • Strong understanding of keyframe animation principles, game engines, production pipelines and constraints.
  • Proficiency with animation software (Maya).
  • Experience with Unreal Engine and Blueprints.
  • Excellent communication, multitasking, and problem-solving skills.
  • Experience with motion capture workflows.

Aufgaben

  • Create keyframe gameplay and cinematic animations aligned with the visual direction and game design constraints.
  • Integrate animations into the character system and validate functionality.
  • Plan and progress tasks proactively.
  • Share constructive feedback with teammates.
  • Conduct playtests regularly.
  • Collaborate with animators, designers, and programmers to deliver features on schedule and at expected quality.
  • Take ownership of the final quality of animated features delivered in the game.

Kenntnisse

Keyframe animation
Motion capture
Communication
Multitasking
Problem solving
Team collaboration

Ausbildung

Bachelor’s degree or equivalent

Tools

Maya
Unreal Engine
Blueprints

Jobbeschreibung

As a Senior Gameplay Animator onMarch of Giants at Ubisoft Montreal, youown the full gameplay animation process, from shaping memorable character performances to implementing and refining them directly within the game’s ability system. You combine strong gameplay instincts with exceptional animation fundamentals, understanding how movement communicates both mechanics and personality. You’ll work alongside a passionate multidisciplinary team dedicated to pushing the boundaries of the MOBA genre.

What you’ll do:
  • Create keyframe gameplay and cinematic animations aligned with the visual direction and game design constraints;
  • Integrate your animations into the character system and validate functionality;
  • Plan and progress your tasks proactively;
  • Share constructive feedback with teammates;
  • Conduct playtests regularly;
  • Collaborate closely with other animators, designers, and programmers to deliver features on schedule and at expected quality;
  • Take ownership of the final quality of animated features delivered in the game.
Qualifications
  • Strong understanding of keyframe animation principles, game engines, production pipelines and constraints;
  • Proficiency with animation software (Maya);
  • Experience with Unreal Engine and Blueprints;
  • Excellent communication, multitasking, and problem-solving skills;
  • Experience with motion capture workflows.
What to send our way
  • Aportfolioof your best work as well as yourCVhighlighting your education, experience and skills.
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