Senior Real-Time Rendering Engineer (Multiplatform)

Global Sports Jobs Limited

Vancouver

On-site

CAD 110,000 - 150,000

Full time

14 days+
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Benefits offered by this job

Vacation time
Sick time
Parental leave benefits
Extended health benefits
Life insurance
Disability insurance
Retirement plan
Bonus/incentive programs

Job summary

EA SPORTS is hiring a Rendering Software Engineer to help design and implement rendering tech across multiple platforms. You will collaborate with Designers, Artists and Engineers to build advanced graphics features for the EA SPORTS FC team, focusing on immersive visuals and optimized rendering pipelines.

The role emphasizes cross-disciplinary collaboration, architectural design, and staying current with modern graphics techniques to push image quality and performance on PC and console

Qualifications

  • 5+ years of experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Strong communication to support an open feedback environment.
  • Desire to improve visual quality with art and design.
  • Proficient in trig/calculus/linear algebra.
  • Experience with DirectX12, Vulkan, or Metal.
  • Experience with multiple platforms (PC, PS4, Xbox One, PS5, Xbox Series S/X).
  • Excellent debugging and multi-threading skills.
  • Experience with graphics performance analysis tools (PIX, RenderDoc, Razor).
  • Experience with art/content pipelines and workflows.
  • Experience optimizing low-level game engine code across platforms.
  • Understanding memory management and runtime optimization.

Responsibilities

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintain, implement, test and debug code and rendering pipelines.
  • Profile and optimize rendering modules of the engine.
  • Stay up to date with new hardware/software rendering techniques.
  • Collaborate with the team to render specific tasks.

Skills

C++
Real-time rendering
Multi-threading
Memory management
Graphics APIs
Mathematics
Rendering techniques
Debugging
Communication

Tools

PIX
RenderDoc
Razor
DirectX12
Vulkan
Metal

Job description

EA SPORTS is hiring a Rendering Software Engineer to help design and implement rendering tech across multiple platforms. You will collaborate with Designers, Artists and Engineers to build advanced graphics features for the EA SPORTS FC team, focusing on immersive visuals and optimized rendering pipelines.

The role emphasizes cross-disciplinary collaboration, architectural design, and staying current with modern graphics techniques to push image quality and performance on PC and console

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