Advanced Rendering Software Engineer - FC

Electronic Arts

Vancouver

On-site

CAD 110,000 - 160,000

Full time

14 days+

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Benefits offered by this job

3 weeks vacation per year
10 sick days per year
Paid parental leave
Extended health/dental/vision coverage
Disability insurance
Retirement plan

Job summary

A leading gaming company is looking for a Rendering Software Engineer who will be integral in designing and implementing advanced rendering technology. The ideal candidate will have over 5 years of experience in C++ and real-time rendering engines. Responsibilities include developing core features, optimizing performance, and enhancing visual quality. This role offers a package of benefits, including vacation, health coverage, and parental leave, fostering a balanced and supportive work environment.

Qualifications

  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Ability to communicate effectively in a feedback-driven environment.
  • Desire to improve visual quality with art and design.
  • Understanding of math skills such as trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs and performance optimization.
  • Desire to improve visual quality with art and design.
  • Strong math skills: trig, calculus, linear algebra.
  • Familiarity with DirectX12, Vulkan, or Metal.
  • Experience with multiple platforms: PC/ PS4 / Xbox One / PS5 / Xbox Series S/X.
  • Experience with graphics performance analysis tools.

Responsibilities

  • Develop core rendering features and engine components.
  • Research and implement advanced rendering techniques.
  • Create reusable rendering technologies and optimize game engine performance.
  • Design, maintain, and debug rendering subsystems.
  • Profile and optimize rendering modules across platforms.
  • Stay current with hardware and software rendering advances.
  • Collaborate with engineers, designers and artists on task delivery.

Skills

C++ development
Real-time rendering engines
Communication
Visual quality improvement
Trigonometry
Calculus
Linear algebra
Modern graphics APIs
Multi-threading
Debugging
Memory management

Tools

DirectX12
Vulkan
Metal
PIX
RenderDoc
Razor

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

As a Rendering Software Engineer , you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.

Your Responsibilities:

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
  • Profiles and optimizes rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes enhancing the rendering domain.
  • You will report to the engineering team's manager and work with your peers to render specific tasks.

Your Qualifications:

  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regarding feedback
  • A strong desire to improve visual quality together with art and design
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
  • Experience developing rendering techniques and implementing white papers
  • Stays up to date with latest and the greatest techniques in computer graphics
  • Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
  • Excellent debugging and multi-threading skills
  • Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
  • Experience with art and content pipelines and workflows
  • Experience investigating and optimizing low-level game engine code on multiple platforms
  • Understanding of memory management, multiple processor use, and runtime optimization.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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