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EA SPORTS is seeking a Rendering Software Engineer to join the Vancouver-based team. You will help advance rendering features, engines, and tools, collaborating with artists and designers to transform visual goals into concrete solutions.
With 3+ years in C++ and experience with real-time rendering, you will optimize CPU/GPU performance across platforms in a hybrid work setting. The role reports to the Senior Software Engineer and offers comprehensive health and retirement benefits.
The EA SPORTS UFC Rendering team builds the technology behind immersive, high-quality visuals across multiple platforms. As a Rendering Software Engineer, you will join the team to improve visual quality, performance, and player experience while partnering with Engineers, Artists, and Designers. The team is on a mission to become the world's greatest fighting game, and this role is based in Vancouver, British Columbia, with a hybrid work model.
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.