Real-Time Rendering Engineer - C++ & Graphics

Electronic Arts

Vancouver

Hybrid

CAD 120,000 - 180,000

Full time

3 days ago
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Job summary

Electronic Arts is seeking a Rendering Software Engineer in Vancouver, Canada, to help design and implement high-end rendering features across platforms. You will collaborate with designers, artists, and engineers to deliver lifelike visuals and immersive worlds within EA SPORTS titles.

You will work on modern graphics pipelines, optimize rendering performance, and contribute to cross-platform rendering tooling and workflows in a hybrid studio setting.

Qualifications

  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Experience with modern graphics APIs such as DirectX12, Vulkan, or Metal.
  • Excellent debugging and multi-threading skills.

Responsibilities

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
  • Profiles and optimizes rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes enhancing the rendering domain.
  • You will report to the engineering team's manager and work with your peers to render specific tasks.

Skills

C++ development
Real-time rendering
Graphics programming
Multithreading
Debugging
Performance optimization
Memory management

Tools

PIX
RenderDoc
Razor

Job description

Electronic Arts is seeking a Rendering Software Engineer in Vancouver, Canada, to help design and implement high-end rendering features across platforms. You will collaborate with designers, artists, and engineers to deliver lifelike visuals and immersive worlds within EA SPORTS titles.

You will work on modern graphics pipelines, optimize rendering performance, and contribute to cross-platform rendering tooling and workflows in a hybrid studio setting.

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