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EA SPORTS is seeking a Rendering Software Engineer to contribute to the architecture and implementation of rendering tech across platforms for the EA SPORTS FC team. You will collaborate with designers, artists, and engineers to deliver high-fidelity graphics and immersive worlds.
You will design, implement, and optimize rendering features, stay current with graphics APIs (DirectX12, Vulkan, Metal), and help push visual quality in our football titles. This role is based in Vancouver.
The Rendering Software Engineer is an essential part of the game creation process, involved in the architectural design and implementation of rendering technology on multiple platforms. The engineer works with designers, artists, and other engineers to build complex graphics features, life-like visuals, large immersive worlds, and state-of-the-art graphical FX. The role is within the EA SPORTS FC team, a passionate and dynamic group focused on innovation and authenticity in football gaming.
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry‑leading video games. EA SPORTS FC is one of the largest sports entertainment platforms in the world and is redefining football with genre‑leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.