Advanced Rendering Software Engineer - FC

Global Sports Jobs Limited

Vancouver

On-site

CAD 110,000 - 150,000

Full time

14 days+
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Benefits offered by this job

Vacation time
Sick time
Parental leave benefits
Extended health benefits
Life insurance
Disability insurance
Retirement plan
Bonus/incentive programs

Job summary

EA SPORTS is hiring a Rendering Software Engineer to help design and implement rendering tech across multiple platforms. You will collaborate with Designers, Artists and Engineers to build advanced graphics features for the EA SPORTS FC team, focusing on immersive visuals and optimized rendering pipelines.

The role emphasizes cross-disciplinary collaboration, architectural design, and staying current with modern graphics techniques to push image quality and performance on PC and console

Qualifications

  • 5+ years of experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Strong communication to support an open feedback environment.
  • Desire to improve visual quality with art and design.
  • Proficient in trig/calculus/linear algebra.
  • Experience with DirectX12, Vulkan, or Metal.
  • Experience with multiple platforms (PC, PS4, Xbox One, PS5, Xbox Series S/X).
  • Excellent debugging and multi-threading skills.
  • Experience with graphics performance analysis tools (PIX, RenderDoc, Razor).
  • Experience with art/content pipelines and workflows.
  • Experience optimizing low-level game engine code across platforms.
  • Understanding memory management and runtime optimization.

Responsibilities

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintain, implement, test and debug code and rendering pipelines.
  • Profile and optimize rendering modules of the engine.
  • Stay up to date with new hardware/software rendering techniques.
  • Collaborate with the team to render specific tasks.

Skills

C++
Real-time rendering
Multi-threading
Memory management
Graphics APIs
Mathematics
Rendering techniques
Debugging
Communication

Tools

PIX
RenderDoc
Razor
DirectX12
Vulkan
Metal

Job description

About the Role

As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX. This role is within the EA SPORTS FC team, which is redefining football with genre-leading interactive experiences and connecting a global community of fans.

Key Responsibilities
  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
  • Profiles and optimizes rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes enhancing the rendering domain.
  • Report to the engineering team's manager and work with peers to render specific tasks.
Required Experience & Qualifications
  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regarding feedback.
  • A strong desire to improve visual quality together with art and design.
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.
  • Experience developing rendering techniques and implementing white papers.
  • Stays up to date with latest and the greatest techniques in computer graphics.
  • Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.
  • Excellent debugging and multi-threading skills.
  • Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.
  • Experience with art and content pipelines and workflows.
  • Experience investigating and optimising low-level game engine code on multiple platforms.
  • Understanding of memory management, multiple processor use, and runtime optimization.
Benefits & Perks
  • Vacation (3 weeks per year to start).
  • 10 days per year of sick time.
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
  • Extended health/dental/vision coverage.
  • Life insurance.
  • Disability insurance.
  • Retirement plan for regular full-time employees.
  • Certain roles may also be eligible for bonus and other incentive programs.
About the Company

EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. EA SPORTS FC, as one of the largest sports entertainment platforms in the world, is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

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