About the Role
The Technical Artist plays a critical role in advancing how the EA SPORTS UFC team delivers world-class experiences. Reporting to the Technical Art Director, the role is responsible for helping drive quality at scale, owning runtime performance and optimisation across multiple platforms. The Technical Artist collaborates closely with rendering engineers and art leads to build, test, refine, and debug technical solutions that balance visual quality and high performance. The role requires operating at the intersection of creativity and technology, with a genuine curiosity for emerging technologies like Generative AI and Machine Learning.
Key Responsibilities
- Drive quality at scale for the EA SPORTS UFC team
- Own runtime performance and optimisation across multiple platforms
- Collaborate with rendering engineers and art leads to build, test, refine, and debug technical solutions
- Ensure the perfect blend of visual quality and high performance
- Advance how the team delivers world-class experiences through technical innovation
Required Experience & Qualifications
- At least 5+ years of games production experience
- A bachelor’s degree (or equivalent experience) in a related field
- Effective communication with different audiences: artists, engineers, managers
- Proficiency in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming
- Proficiency with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management
- A solutions-provider approach, especially for testing and debugging technical issues
- Experience with asset optimisation challenges and techniques
- Willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations
- Experience in utilising AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code
- A passion for games
- Comfort operating at the intersection of creativity and technology
- Genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning
Preferred Skills
- Proficiency with commercial game engines/editors like Unity/Unreal
- C++ programming (bonus but not required)
Workplace
- Onsite at EA Vancouver (Burnaby office) 3 days per week (Tuesday-Thursday)
Benefits & Perks
- 3 weeks of vacation per year to start
- 10 days of sick time per year
- Paid top-up to EI/QPIP benefits up to 100% of base salary for parental leave (12 weeks maternity, 4 weeks parental/adoption)
- Extended health, dental, and vision coverage
- Life insurance and disability insurance
- Retirement plan for regular full-time employees
- Eligibility for bonus and other incentive programs (certain roles)
About the Company
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.