Technical Artist - EA SPORTS UFC

Global Sports Jobs Limited

Vancouver

Hybrid

CAD 90,000 - 120,000

Full time

14 days+
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Benefits offered by this job

3 weeks vacation
10 days sick time
Parental leave top-up
Extended health, dental, vision
Life and disability insurance
Retirement plan
Bonus eligibility

Job summary

EA SPORTS is seeking a Technical Artist in Vancouver to advance how the team delivers world-class experiences. Reporting to the Technical Art Director, you will own runtime performance across platforms and collaborate with rendering engineers to balance visual quality and speed.

You will work onsite at the Burnaby office 3 days a week, with flexible early exploration of AI-assisted tooling and new tech for rapid prototyping. A passion for games is essential.

Qualifications

  • 5+ years of games production experience.
  • Bachelor’s degree (or equivalent experience) in a related field.
  • Effective communication with artists, engineers, and managers.
  • Proficiency in visual scripting (Shader Graphs/Blueprints) or text-based scripting (Python, C#).
  • Experience with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management.
  • Asset optimisation challenges and techniques experience.
  • Willingness to tackle new technical challenges and experiments with AI-assisted tools.

Responsibilities

  • Drive quality at scale for the EA SPORTS UFC team.
  • Own runtime performance and optimisation across multiple platforms.
  • Collaborate with rendering engineers and art leads to build, test, refine, and debug technical solutions.
  • Ensure balance between visual quality and high performance.
  • Advance how the team delivers world-class experiences through technical innovation.

Skills

Shader graphs
Blueprints
Python
C#
Asset optimisation
AI-assisted development tools
Games passion
Creative-technical balance

Education

Bachelor's degree

Tools

PIX
RenderDoc
Unity
Unreal
C++

Job description

About the Role

The Technical Artist plays a critical role in advancing how the EA SPORTS UFC team delivers world-class experiences. Reporting to the Technical Art Director, the role is responsible for helping drive quality at scale, owning runtime performance and optimisation across multiple platforms. The Technical Artist collaborates closely with rendering engineers and art leads to build, test, refine, and debug technical solutions that balance visual quality and high performance. The role requires operating at the intersection of creativity and technology, with a genuine curiosity for emerging technologies like Generative AI and Machine Learning.

Key Responsibilities
  • Drive quality at scale for the EA SPORTS UFC team
  • Own runtime performance and optimisation across multiple platforms
  • Collaborate with rendering engineers and art leads to build, test, refine, and debug technical solutions
  • Ensure the perfect blend of visual quality and high performance
  • Advance how the team delivers world-class experiences through technical innovation
Required Experience & Qualifications
  • At least 5+ years of games production experience
  • A bachelor’s degree (or equivalent experience) in a related field
  • Effective communication with different audiences: artists, engineers, managers
  • Proficiency in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming
  • Proficiency with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management
  • A solutions-provider approach, especially for testing and debugging technical issues
  • Experience with asset optimisation challenges and techniques
  • Willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations
  • Experience in utilising AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code
  • A passion for games
  • Comfort operating at the intersection of creativity and technology
  • Genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning
Preferred Skills
  • Proficiency with commercial game engines/editors like Unity/Unreal
  • C++ programming (bonus but not required)
Workplace
  • Onsite at EA Vancouver (Burnaby office) 3 days per week (Tuesday-Thursday)
Benefits & Perks
  • 3 weeks of vacation per year to start
  • 10 days of sick time per year
  • Paid top-up to EI/QPIP benefits up to 100% of base salary for parental leave (12 weeks maternity, 4 weeks parental/adoption)
  • Extended health, dental, and vision coverage
  • Life insurance and disability insurance
  • Retirement plan for regular full-time employees
  • Eligibility for bonus and other incentive programs (certain roles)
About the Company

EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

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