Rendering Software Engineer - EA SPORTS UFC

Electronic Arts

Vancouver

On-site

CAD 90,000 - 130,000

Full time

2 days ago
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Benefits offered by this job

Vacation 3 weeks
Sick time 10 days
EI/QPIP top-up
Health/dental/vision coverage
Life and disability insurance
Retirement plan

Job summary

Electronic Arts, home to EA SPORTS UFC in Vancouver, is seeking a Rendering Software Engineer to advance immersive visuals and performance across platforms. You will join a collaborative team, shaping rendering technology and engine components while partnering with artists and designers to reach ambitious visual goals.

Located in Vancouver with a hybrid work model, this role reports to a Senior Software Engineer and focuses on high-quality rendering, performance optimization, and

Qualifications

  • 3+ years of professional C++ development experience.
  • 2+ years working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • You will develop and maintain rendering features, engine components, and tools.
  • You will help us research and implement real-time rendering techniques.
  • You will collaborate with our Art and Design teams to turn visual goals into technical solutions.
  • You will help us debug, profile, and optimize CPU/GPU performance.

Skills

C++ development
Real-time rendering
DirectX 12
Vulkan
Metal
Graphics debugging
Multithreading
AI-assisted development tools

Job description

Role ID

215823

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

On our UFC Rendering team , we build the technology behind immersive, high-quality visuals across multiple platforms. As a Rendering Software Engineer , you will join us in improving visual quality, performance, and player experience while partnering with Engineers, Artists, and Designers.

We work in a hybrid model, with three days per week onsite at our EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.

Responsibilities

You will develop and maintain rendering features, engine components, and tools.

You will help us research and implement real-time rendering techniques.

You will collaborate with our Art and Design teams to turn visual goals into technical solutions.

You will help us debug, profile, and optimize CPU/GPU performance.

Qualifications

3+ years of professional C++ development experience.

2+ years working with real-time rendering engines.

Experience with DirectX 12, Vulkan, Metal, or similar APIs.

Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.

Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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