SENIOR GAMEPLAY DEVELOPER (NPC BEHAVIOUR & ANIMATION SYSTEMS)

Cyborn BVBA

Antwerpen

On-site

EUR 70,000 - 95,000

Full time

8 days ago

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Job summary

Cyborn in Antwerp is seeking a Senior Gameplay Developer to craft NPC behaviour and animation systems for a VR action-adventure title. You will implement behavior trees, blackboards, animation blueprints and perception systems, ensuring responsive enemy and NPC actions in line with design goals.

You will unit-test in VR, refine melee combat timing, and collaborate closely with design and animation teams to deliver polished, fun gameplay experiences on schedule.

Qualifications

  • Several years of professional game development experience and at least one shipped title.
  • Deep hands-on experience with Unreal Engine Behavior Trees, Blackboards and Anim Blueprints.
  • Experience building melee combat systems.
  • Collaborative mindset: translating a designer's vision into working systems and iterating on feedback.
  • Experience with VR game development is a bonus.
  • Familiarity with source control.

Responsibilities

  • You will implement NPC behaviour based on designs, using Behavior Trees, Blackboards and perception systems.
  • You will build and maintain Animation Blueprints, montages, blend spaces and state machines for player and NPC characters.
  • You will implement melee and ranged combat systems tuned for VR.
  • You will work in a tight iteration loop with design, creative direction and animation: build, test in-headset, refine.
  • You will communicate daily with the production manager.

Skills

Behavior Trees
Blackboards
Anim Blueprints
VR development
Melee combat systems
Source control
Collaboration
Unreal Engine

Tools

Unreal Engine

Job description

JOBS
SENIOR GAMEPLAY DEVELOPER (NPC BEHAVIOUR & ANIMATION SYSTEMS)

July 17th, 2026

Cyborn is looking for a senior gameplay developer experienced in Unreal Engine Behavior Trees, Blackboards and Anim Blueprints to build the NPC behaviour and character animation systems for our ambitious new VR action-adventure title. You will implement systems designed by our game designer and creative director, working in a close-knit iterative loop where fun systems are prototyped, tested, refined and born together.

What will you do

You will implement enemy and NPC behaviour based on designs from the game designer and creative director, using Behavior Trees, Blackboards and perception systems (line-of-sight, alarm states, patrol, guard and attack behaviour).

You will build and maintain Animation Blueprints, montages, blend spaces and state machines for player and NPC characters.

You will implement melee and ranged combat systems (hit detection, reactions, timing windows, weapon handling) tuned for VR.

You will work in a tight iteration loop with design, creative direction and animation: build, test in-headset, refine — until it's fun.

You communicate daily with the production manager.

What we expect of you

You have several years of professional game development experience and have shipped at least one title, preferably in the action-adventure genre.

You have deep hands-on experience with Unreal Engine Behavior Trees, Blackboards and Anim Blueprints.

You have proven experience building melee combat systems (strong plus).

You have a collaborative mindset: you enjoy translating a designer's vision into working systems and iterating on feedback, rather than owning design yourself.

You have experience with VR game development (bonus).

You know how to work with source control.

You are a problem solver with proactive technical skills.

You have a positive work drive and can work efficiently towards tight deadlines.

You are willing to work on location in Antwerp, Belgium.

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