SENIOR SET DRESSER

Cyborn BV

Antwerpen

Hybrid

EUR 55,000 - 72,000

Full time

4 days ago
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Job summary

Cyborn BV is seeking an experienced Environment Art/Set Dressing specialist to shape immersive game environments in Unreal Engine. You will craft shaders, adjust lighting, and work with the art team to ensure visual clarity and performance.

The role requires hands-on asset adaptation and close collaboration with design and tech art. You will operate on site in Antwerp, Belgium, contributing to the project with strong timing and a keen eye for scale, detail, and mood.

Qualifications

  • Several years of professional experience in environment art or set dressing.
  • Shipped at least one title, preferably in the action-adventure genre.
  • Deep knowledge of Unreal Engine set dressing, material/shader authoring and lighting workflows.
  • Experience with baked lighting: lightmaps, lightmap UVs and static/stationary lights.
  • VR experience and understanding of headset-scale detail density.

Responsibilities

  • Dress environments in Unreal Engine to support readability and gameplay.
  • Author and optimize shaders and materials for environments with tech art.
  • Set up and iterate environment lighting with baked workflows, balancing mood against performance budgets.
  • Collaborate with level design and art teams to translate blockouts to high visual quality while preserving framerate.
  • Communicate daily with the production manager.

Skills

Unreal Engine
Shader authoring
Lighting workflows
Source control

Job description

July 17th, 2026

What will you do
  • You will dress environments in Unreal Engine: composition, storytelling through props, readability and gameplay-supporting detail.
  • You will author and optimize shaders and materials for environments in close collaboration with tech art.
  • You will set up and iterate environment lighting using traditional baked lighting workflows (this project does not use Nanite/Lumen), balancing mood and atmosphere against hard performance budgets.
  • You will collaborate with level design and the art team to bring blockouts to visual quality while safeguarding gameplay clarity and framerate.
  • You communicate daily with the production manager.
What we expect of you
  • You have several years of professional experience in environment art or set dressing and have shipped at least one title, preferably in the action-adventure genre.
  • You have deep knowledge of Unreal Engine set dressing, material/shader authoring and lighting workflows.
  • You have hands-on experience with baked lighting: lightmaps, lightmap UVs and static/stationary light setups (strong plus).
  • You have VR experience and understand what scale, contrast and detail density feel like in-headset (strong plus).
  • You are able to model and adapt assets yourself when required (great plus).
  • You know how to work with source control.
  • You have a positive work drive and can work efficiently towards tight deadlines.
  • You are willing to work on location in Antwerp Belgium.
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