SENIOR ANIMATOR (MOTION CAPTURE)

Cyborn BVBA

Antwerpen

On-site

EUR 52,000 - 78,000

Full time

8 days ago

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Job summary

Cyborn in Antwerp is seeking a senior animator with strong motion capture experience to join our team. You will shoot, clean and polish mocap for both hire work and our own VR and XR titles, using our 30-camera Vicon studio and Faceware facial capture.

You will collaborate with programmers and artists in Unreal Engine, implement animation via blueprints, blend spaces and state machines, and mentor junior animators while balancing fast-paced production schedules.

Qualifications

  • Several years of professional game animation experience.
  • Hands-on mocap experience: shooting, cleaning, retargeting, and editing.
  • Experience with Vicon Shogun or Blade; Faceware or similar facial capture a plus.
  • Strong grasp of body mechanics, weight and timing, with a compelling reel in mocap and keyframe work.
  • Proficiency in Maya or MotionBuilder; comfortable implementing animation in Unreal Engine.
  • Understand real-time/VR constraints: performance budgets, root motion, hands and full-body presence.
  • Knowledge of source control workflows.
  • Attention to detail and strong feedback skills.

Responsibilities

  • Animate characters and creatures for games using mocap-driven and keyframe methods.
  • Run mocap shoots in our Vicon Shogun studio with Faceware facial capture.
  • Clean, edit and polish mocap data to client and title quality.
  • Implement animation in Unreal Engine using blueprints, blend spaces, montages and state machines.
  • Provide feedback on rigs and pipelines with senior/tech animators.
  • Switch between work-for-hire productions and in-house titles; communicate with the production manager.

Skills

Motion capture
Animation
Character animation
Mocap editing

Education

Bachelor's degree in a related field

Tools

Maya
MotionBuilder
Unreal Engine
Faceware
Vicon Shogun

Job description

JOBS
SENIOR ANIMATOR (MOTION CAPTURE)
October 23rd, 2026

Cyborn is looking for a senior animator with solid motion capture experience to join our team in Antwerp. You will shoot, clean and polish mocap in our in-house 30-camera Vicon studio and bring characters to life across several work-for-hire productions and our own ambitious VR and mixed reality titles. Our animation credits include Horizon Forbidden West, Horizon Call of the Mountain and Metro Awakening; our own games Wall Town Wonders and Hubris are award winners.

What will you do
  • You will animate characters and creatures for games: locomotion, combat, cinematics and interactions, from mocap-driven to fully keyframed, realistic as well as stylised.
  • You will run motion capture shoots in our Vicon Shogun studio with Faceware facial capture: session prep, actor direction together with the lead, capture, solving and retargeting.
  • You will clean, edit and polish motion capture data to the quality bar of our clients and our own titles.
  • You will implement animation in Unreal Engine: animation blueprints, blend spaces, montages and state machines, in close collaboration with gameplay programming and tech art.
  • You will give feedback on rigs and pipeline together with our technical animators, and help junior animators grow.
  • You will switch between work-for-hire productions and our own titles, and communicate daily with the production manager.
What we expect of you
  • You have several years of professional experience as a game animator and have shipped at least one title.
  • You have hands-on motion capture experience: shooting, cleaning, retargeting and editing; experience with Vicon Shogun or Blade is a strong plus, Faceware or similar facial capture a plus.
  • You have a strong grasp of body mechanics, weight and timing, and a reel that shows it in both mocap-based and keyframe work.
  • You are fluent in Maya or MotionBuilder and comfortable implementing animation in Unreal Engine.
  • You understand the constraints of real-time and VR animation: performance budgets, root motion, first-person hands and full-body presence (strong plus).
  • You know how to work with source control.
  • You have a great attention for detail and give and take feedback well.
  • You have a positive work drive and can work efficiently towards tight deadlines.
  • You are willing to work on location in Antwerp, Belgium.
What we offer
  • A senior role in an award-winning studio with its own IP, its own Vicon motion capture studio and a steady flow of AAA work-for-hire productions.
  • Variety: VR, mixed reality and non-VR projects, from cosy simulation to action-adventure, across games, film and XR.
  • A full-time position in Antwerp with a competitive package, and the room to shape how we capture and animate.
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