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Cyborn is seeking a Senior Prop Artist who excels in hard-surface modeling and digital sculpting to craft props and hero assets for a mobile VR title. You will own assets end-to-end from high-poly to in-engine integration in Unreal Engine, optimizing for tight performance budgets and rapid iteration.
The role requires shipping at least one title, strong tool flexibility (Maya/Blender, ZBrush, Substance), and willingness to work on location in Antwerp, Belgium.
July 17th, 2026
Cyborn is looking for a senior prop artist who can quickly adapt and leverage every tool available, is flexible in both hard-surface modeling and digital sculpting, and creates highly realistic assets optimized for mobile VR experiences. You will craft props and hero assets for a detailed, atmospheric world on our ambitious new title.