SENIOR PROP ARTIST (HARD SURFACE & SCULPTING)

Cyborn BVBA

Antwerpen

On-site

EUR 55,000 - 75,000

Full time

8 days ago

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Job summary

Cyborn is seeking a Senior Prop Artist who excels in hard-surface modeling and digital sculpting to craft props and hero assets for a mobile VR title. You will own assets end-to-end from high-poly to in-engine integration in Unreal Engine, optimizing for tight performance budgets and rapid iteration.

The role requires shipping at least one title, strong tool flexibility (Maya/Blender, ZBrush, Substance), and willingness to work on location in Antwerp, Belgium.

Qualifications

  • Several years of professional 3D art experience.
  • Shipped at least one title.
  • Proficiency in hard-surface modeling and digital sculpting.
  • Experience creating assets optimized for tight performance budgets.
  • Familiarity with source control.
  • Strong attention to detail and ability to meet tight deadlines.
  • Willing to work on location in Antwerp, Belgium.

Responsibilities

  • Model, sculpt, texture and optimize realistic props and hero assets, from hard-surface mechanisms to organic sculpted pieces.
  • Own assets end-to-end: high-poly, retopology, baking, PBR texturing, LODs and in-engine integration in Unreal Engine.
  • Optimize aggressively for mobile VR: polycounts, draw calls, texture budgets and material complexity.
  • Quickly adopt and leverage tools that speed up quality output, including AI-assisted workflows.
  • Communicate daily with the production manager.

Skills

Hard surface modeling
Digital sculpting
Texture optimization
Performance-focused asset creation
Team communication

Tools

Maya
Blender
ZBrush
Substance Painter
Unreal Engine

Job description

JOBS
SENIOR PROP ARTIST (HARD SURFACE & SCULPTING)

July 17th, 2026

Cyborn is looking for a senior prop artist who can quickly adapt and leverage every tool available, is flexible in both hard-surface modeling and digital sculpting, and creates highly realistic assets optimized for mobile VR experiences. You will craft props and hero assets for a detailed, atmospheric world on our ambitious new title.

What will you do
  • You will model, sculpt, texture and optimize realistic props and hero assets, from hard-surface mechanisms to organic sculpted pieces.
  • You will own assets end-to-end: high-poly, retopology, baking, PBR texturing, LODs and in-engine integration in Unreal Engine.
  • You will optimize aggressively for mobile VR: polycounts, draw calls, texture budgets and material complexity.
  • You will quickly adopt and leverage any tool that speeds up quality output, including modern and AI-assisted workflows.
  • You communicate daily with the production manager.
What we expect of you
  • You have several years of professional 3D art experience and have shipped at least one title.
  • You are flexible across hard-surface modeling and digital sculpting (e.g. Maya/Blender, ZBrush, Substance).
  • You have demonstrable experience creating realistic assets within tight performance budgets; mobile or mobile VR experience is a big plus.
  • You are pragmatic, fast and adaptable in your toolset.
  • You know how to work with source control.
  • You have a great attention for detail.
  • You have a positive work drive and can work efficiently towards tight deadlines.
  • You are willing to work on location in Antwerp, Belgium.
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