Remote Animator for FPS RPG Glory

Reach Game Studios Pty. Ltd.

Sydney

Hybrid

AUD 60,000 - 90,000

Full time

14 days+
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Job summary

Reach Game Studios Pty. Ltd. in Sydney is seeking an experienced animator to work on our upcoming FPS RPG Glory.

You will shape animation requirements, rig characters, and ensure in-engine compatibility within small, multi-disciplinary teams. The role emphasizes collaboration with designers, engineers, and artists, importing animations into the engine and building animation trees. A showreel is required; Unreal Engine familiarity is preferred, with proficiency in Maya.

Qualifications

  • Showreel demonstrating rigging and animation experience (no prior shipped titles required).
  • Familiarity with Unreal Engine animation pipelines preferred but not essential.
  • Thorough knowledge of Autodesk Maya and other 3D software and pipelines.
  • Excellent written and oral communication skills.
  • Excellent teamwork and leadership skills.
  • A passion for videogames, sci-fi, RPGs, and/or shooters preferred.

Responsibilities

  • Collaborate with Designers and Artists to shape animation requirements.
  • Collaborate with Programmers and Engineers to meet engine animation requirements.
  • Work within small multi-disciplinary teams.
  • Rig and animate characters and other 3D models, focusing on technical requirements.
  • Import animations in-engine and create animation trees using engine tools.
  • Develop and design methodologies for creating and importing animations.
  • Collaborate with Artists to achieve desired outcomes.

Skills

Rigging
Character animation
Unreal Engine
Autodesk Maya
Team leadership
Communication skills

Tools

Unreal Engine
Autodesk Maya

Job description

Reach Game Studios Pty. Ltd. in Sydney is seeking an experienced animator to work on our upcoming FPS RPG Glory.

You will shape animation requirements, rig characters, and ensure in-engine compatibility within small, multi-disciplinary teams. The role emphasizes collaboration with designers, engineers, and artists, importing animations into the engine and building animation trees. A showreel is required; Unreal Engine familiarity is preferred, with proficiency in Maya.

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