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Reach Game Studios Pty. Ltd. in Sydney is seeking an experienced animator to work on our upcoming FPS RPG Glory.
You will shape animation requirements, rig characters, and ensure in-engine compatibility within small, multi-disciplinary teams. The role emphasizes collaboration with designers, engineers, and artists, importing animations into the engine and building animation trees. A showreel is required; Unreal Engine familiarity is preferred, with proficiency in Maya.
Reach Game Studios Pty. Ltd. in Sydney is seeking an experienced animator to work on our upcoming FPS RPG Glory.
You will shape animation requirements, rig characters, and ensure in-engine compatibility within small, multi-disciplinary teams. The role emphasizes collaboration with designers, engineers, and artists, importing animations into the engine and building animation trees. A showreel is required; Unreal Engine familiarity is preferred, with proficiency in Maya.