World Artist

Reach Game Studios Pty. Ltd.

Sydney

Hybrid

AUD 50,000 - 80,000

Part time

14 days+
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Job summary

Reach Game Studios Pty. Ltd. invites a talented 3D artist to contribute to the upcoming FPS RPG Glory. The role focuses on shaping environments, translating concept art into in-game assets, and creating modular 3D pieces within a small, multi-disciplinary team.

The studio emphasizes remote work and welcomes international applicants, with opportunities to transition to full-time post-launch. A passion for games and strong communication skills are essential.

Qualifications

  • Showreel or portfolio of past 3D work (shipped not required).
  • Familiar with Unreal Engine art pipelines (PBR, texture mapping, lighting).
  • Knowledge of Maya, Photoshop, 3DS Max.
  • Understand world design and its impact on gameplay.
  • Excellent written and oral communication.
  • Excellent teamwork and leadership.
  • Passion for videogames, science fiction, RPGs, and/or shooters.

Responsibilities

  • Shape artistic requirements for environments in GLORY with Design Team.
  • Translate concept art and lead requirements into in-game world assets.
  • Work in small multi-disciplinary teams on project tasks.
  • Light spaces using in-engine lighting tools.
  • Create modular 3D pieces for designers to implement.
  • Oversee geometry from concepts to finished pieces.
  • UV and texture painting.
  • Rigging/world animation experience is a plus but not essential.

Skills

Communication skills
Teamwork
Leadership
Passion for videogames

Tools

Maya
Photoshop
3DS Max
Unreal Engine

Job description

World Artist Reach Game Studios is looking for a 3D artist to work on the studio's upcoming FPS RPG, GLORY .

Responsibilities
  • Working with the Design Team to shape the artistic requirements for the various environments in GLORY .
  • Working with concept artists to translate their vision, along with the requirements from leads into an in-game world.
  • Work within small multi-disciplinary teams assigned to various related tasks on the project.
  • Light spaces using in-engine lighting tools.
  • Create dynamic palattes of 3D modular pieces for designers to implement in the world.
  • See geometry through all stages of development to a finished piece.
  • UV/Texture painting.
  • Rigging/world animation experience a plus but not essential.
Requirements
  • A great showreel or portfolio of past 3D work, both geometrically and in terms of texture work. Prior shipped work is not required for this position.
  • Familiarity with Unreal Engine art pipelines including PBR, texture mapping, lighting, etc. Kismet and Blueprint systems knowledge preferred but not essential.
  • High degree of familiarity with 3D and 2D creative suite software such as Maya, Photoshop (and other Adobe products), 3DS Max, etc.
  • Understand design principles and methodologies, particularly with regards to world design and how it affects gameplay.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • A passion for videogames, science fiction, RPGs, and/or shooters preferred.
Remuneration

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.

Location

While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.

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