Animator

Reach Game Studios Pty. Ltd.

Sydney

Hybrid

AUD 60,000 - 90,000

Full time

14 days+
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Job summary

Reach Game Studios Pty. Ltd. in Sydney is seeking an experienced animator to work on our upcoming FPS RPG Glory.

You will shape animation requirements, rig characters, and ensure in-engine compatibility within small, multi-disciplinary teams. The role emphasizes collaboration with designers, engineers, and artists, importing animations into the engine and building animation trees. A showreel is required; Unreal Engine familiarity is preferred, with proficiency in Maya.

Qualifications

  • Showreel demonstrating rigging and animation experience (no prior shipped titles required).
  • Familiarity with Unreal Engine animation pipelines preferred but not essential.
  • Thorough knowledge of Autodesk Maya and other 3D software and pipelines.
  • Excellent written and oral communication skills.
  • Excellent teamwork and leadership skills.
  • A passion for videogames, sci-fi, RPGs, and/or shooters preferred.

Responsibilities

  • Collaborate with Designers and Artists to shape animation requirements.
  • Collaborate with Programmers and Engineers to meet engine animation requirements.
  • Work within small multi-disciplinary teams.
  • Rig and animate characters and other 3D models, focusing on technical requirements.
  • Import animations in-engine and create animation trees using engine tools.
  • Develop and design methodologies for creating and importing animations.
  • Collaborate with Artists to achieve desired outcomes.

Skills

Rigging
Character animation
Unreal Engine
Autodesk Maya
Team leadership
Communication skills

Tools

Unreal Engine
Autodesk Maya

Job description

Animator Reach Game Studios is looking for a talented arnimator to work on the studio's upcoming FPS RPG, GLORY .

Responsibilities:

As an animator you will be responsible for:

  • Working with Designers and Artists to shape the key requirements for animations.
  • Working with the Programmers and Engineers to ensure animations meet technical engine requirements.
  • Working within small multi-disciplinary teams focused on related tasks.
  • Rigging and animating characters (bi-pedal, quad-pedal and beyond!) and other 3D models as required, paying close attention to technical requirements whilst producing high-quality animations.
  • Importing animations in-engine and using engine tools to create animation trees.
  • Working with your team to develop and design proven methodologies for creating and importing animations.
  • Collaborating with Artists as required to achieve desired outcomes.
Requirements:
  • A showreel demonstrating experience in rigging and animating ( no prior shipped titles are required for this position ).
  • Familiarity with the Unreal Engine and its animation pipelines preferred but not essential.
  • Thorough knowledge of Autodesk Maya and other 3D/animation software and pipelines.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • A passion for videogames, science fiction, RPGs, and/or shooters preferred.
Remuneration:

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.

Location:

While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on action FPSRPG Glory. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.

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