Animator

Reach Game Studios Pty. Ltd.

Sydney

Remote

AUD 60,000 - 90,000

Full time

14 days+
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Job summary

Reach Game Studios Pty. Ltd. in Sydney, Australia, seeks an animator to shape the studio's upcoming FPS RPG Glory.

You will rig and animate characters, collaborate with designers and artists, and help develop animation pipelines for high-quality output. The role emphasizes a showreel and rigging/animation experience; familiarity with Unreal Engine and Maya is highly valued. This is a contract royalty-based position with view to full-time after launch, and the studio welcomes remote applicants

Qualifications

  • Showreel demonstrating rigging and animation experience.
  • Familiarity with Unreal Engine animation pipelines preferred.
  • Thorough knowledge of Autodesk Maya and other 3D/animation software.
  • Excellent written and oral communication skills.
  • Excellent teamwork and leadership skills.
  • Passion for videogames, sci‑fi, RPGs or shooters preferred.

Responsibilities

  • Shape animation requirements with Designers and Artists.
  • Ensure animations meet technical engine requirements with Programmers and Engineers.
  • Work in small multi-disciplinary teams on related tasks.
  • Rig and animate characters and other 3D models with attention to technical constraints.
  • Import animations in-engine and design animation trees using engine tools.
  • Develop and design proven methodologies for creating and importing animations.
  • Collaborate with Artists to achieve desired animation outcomes.

Skills

Rigging
Animation
Unreal Engine familiarity
Maya
Team leadership

Job description

Reach Game Studios is looking for a talented arnimatorto work onthe studio's upcoming FPS RPG, GLORY.

Responsibilities:

As an animatoryou will be responsible for:

  • Working with Designers and Artists to shape the key requirements for animations.
  • Working with the Programmers and Engineersto ensure animations meet technical engine requirements.
  • Working within small multi-disciplinary teams focused on related tasks.
  • Rigging andanimating characters (bi-pedal, quad-pedal and beyond!)and other 3D models as required, paying close attention to technical requirements whilst producing high-quality animations.
  • Importing animations in-engine and using engine tools to create animation trees.
  • Working with your team to develop and designproven methodologies for creating and importing animations.
  • Collaborating with Artistsas required to achieve desired outcomes.
Requirements:

For this rolewe are looking for:

  • A showreel demonstrating experience in rigging and animating (no prior shipped titles are required for this position).
  • Familiarity with the UnrealEngine and its animation pipelines preferred but not essential.
  • Thorough knowledge of Autodesk Maya and other 3D/animation software and pipelines.
  • Excellent written and oral communication skills.
  • Excellent team-workingand leadership skills.
  • A passion for videogames, science fiction, RPGs, and/or shooters preferred.
Remuneration:

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount iscompetitive and negotiable.

Location:

While weprioritize Australian/New Zealand applicants, we are a remote studio andconsider international applications.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working onaction FPSRPGGlory. Reach Game Studios is a proudly diverse studio who value stafffrom all backgrounds and beliefs.

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Stock options
Bonus options post-launch