FPS RPG Animator — Remote Contract

Reach Game Studios Pty. Ltd.

Sydney

A distancia

AUD 60.000 - 90.000

Jornada completa

14 días+
Generador de candidaturas

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Descripción de la vacante

Reach Game Studios Pty. Ltd. in Sydney, Australia, seeks an animator to shape the studio's upcoming FPS RPG Glory.

You will rig and animate characters, collaborate with designers and artists, and help develop animation pipelines for high-quality output. The role emphasizes a showreel and rigging/animation experience; familiarity with Unreal Engine and Maya is highly valued. This is a contract royalty-based position with view to full-time after launch, and the studio welcomes remote applicants

Formación

  • Showreel demonstrating rigging and animation experience.
  • Familiarity with Unreal Engine animation pipelines preferred.
  • Thorough knowledge of Autodesk Maya and other 3D/animation software.
  • Excellent written and oral communication skills.
  • Excellent teamwork and leadership skills.
  • Passion for videogames, sci‑fi, RPGs or shooters preferred.

Responsabilidades

  • Shape animation requirements with Designers and Artists.
  • Ensure animations meet technical engine requirements with Programmers and Engineers.
  • Work in small multi-disciplinary teams on related tasks.
  • Rig and animate characters and other 3D models with attention to technical constraints.
  • Import animations in-engine and design animation trees using engine tools.
  • Develop and design proven methodologies for creating and importing animations.
  • Collaborate with Artists to achieve desired animation outcomes.

Conocimientos

Rigging
Animation
Unreal Engine familiarity
Maya
Team leadership

Descripción del empleo

Reach Game Studios Pty. Ltd. in Sydney, Australia, seeks an animator to shape the studio's upcoming FPS RPG Glory.

You will rig and animate characters, collaborate with designers and artists, and help develop animation pipelines for high-quality output. The role emphasizes a showreel and rigging/animation experience; familiarity with Unreal Engine and Maya is highly valued. This is a contract royalty-based position with view to full-time after launch, and the studio welcomes remote applicants

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