World Artist

Reach Game Studios Pty. Ltd.

Sydney

Remote

AUD 60,000 - 90,000

Full time

14 days+
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Job summary

Reach Game Studios Pty. Ltd. in Australia is seeking a 3D artist to help build the world of the upcoming FPS RPG Glory. You will work with designers to shape environments and translate concepts into in-game space.

The role emphasizes collaboration in small teams, in-engine lighting, and creating modular 3D assets. Experience with Unreal Engine and toolchain is preferred; rigging is a plus, but not required. This is a remote contract with view to full-time after launch.

Qualifications

  • Strong portfolio showing 3D work with geometry and textures.
  • Familiarity with Unreal Engine art pipelines (PBR, lighting) and Blueprint/Kismet preferred.
  • Proficient with Maya, 3DS Max, Photoshop and other Adobe tools.
  • Understand world design principles and how they affect gameplay.
  • Excellent written and oral communication and teamwork.
  • Passion for videogames, sci-fi, RPGs or shooters.

Responsibilities

  • Collaborate with design to shape environments for GLORY.
  • Translate concept art into in-game worlds.
  • Work in small multi-disciplinary teams on related tasks.
  • Light spaces using in-engine tools.
  • Create modular 3D pieces for designers to assemble in the world.
  • Oversee geometry through development to final piece.
  • Rigging/world animation experience is a plus.

Skills

Communication skills
Team leadership
Passion for games

Tools

Unreal Engine
Kismet/Blueprint
Maya
3DS Max
Photoshop

Job description

Reach Game Studios is looking for a 3D artist to work on the studio's upcoming FPS RPG,GLORY.

Responsibilities:

As a world artistyou will be responsible for:

  • Working with the Design Teamto shape the artistic requirements for the various environments in GLORY.
  • Working with concept artists to translate their vision, along with the requirements from leads into an in-game world.
  • Work within small multi-disciplinary teams assigned to various relatedtasks on the project.
  • Light spaces using in-engine lighting tools.
  • Create dynamic palattes of 3D modular pieces for designers to implement in the world.
  • See geometry through all stages of development to a finished piece.
  • Rigging/world animation experience a plus but not essential.
Requirements:

For this rolewe are looking for:

  • A great showreelor portfolio of past 3D work, both geometrically and in terms of texture work. Prior shipped work is not required for this position.
  • Familiarity with UnrealEngine art pipelines including PBR, texture mapping, lighting, etc. Kismet and Blueprint systems knowledge preferred but not essential.
  • High degree of familiarity with 3D and 2D creative suite software such as Maya, Photoshop (and other Adobe products), 3DS Max,etc.
  • Understand design principles and methodologies, particularly with regards to world design and howit affects gameplay.
  • Excellent written and oral communication skills.
  • Excellent team-workingand leadership skills.
  • A passion for videogames, science fiction, RPGs, and/or shooters preferred.
Remuneration:

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount iscompetitive and negotiable.

Location:

While weprioritize Australian/New Zealand applicants, we are a remote studio andconsider international applications.

Apply:

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working onaction FPSRPGGlory. Reach Game Studios is a proudly diverse studio who value stafffrom all backgrounds and beliefs.

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