World Artist - Remote 3D Environments for FPS RPG

Reach Game Studios Pty. Ltd.

Sydney

A distancia

AUD 60.000 - 90.000

Jornada completa

14 días+

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Descripción de la vacante

Reach Game Studios Pty. Ltd. in Australia is seeking a 3D artist to help build the world of the upcoming FPS RPG Glory. You will work with designers to shape environments and translate concepts into in-game space.

The role emphasizes collaboration in small teams, in-engine lighting, and creating modular 3D assets. Experience with Unreal Engine and toolchain is preferred; rigging is a plus, but not required. This is a remote contract with view to full-time after launch.

Formación

  • Strong portfolio showing 3D work with geometry and textures.
  • Familiarity with Unreal Engine art pipelines (PBR, lighting) and Blueprint/Kismet preferred.
  • Proficient with Maya, 3DS Max, Photoshop and other Adobe tools.
  • Understand world design principles and how they affect gameplay.
  • Excellent written and oral communication and teamwork.
  • Passion for videogames, sci-fi, RPGs or shooters.

Responsabilidades

  • Collaborate with design to shape environments for GLORY.
  • Translate concept art into in-game worlds.
  • Work in small multi-disciplinary teams on related tasks.
  • Light spaces using in-engine tools.
  • Create modular 3D pieces for designers to assemble in the world.
  • Oversee geometry through development to final piece.
  • Rigging/world animation experience is a plus.

Conocimientos

Communication skills
Team leadership
Passion for games

Herramientas

Unreal Engine
Kismet/Blueprint
Maya
3DS Max
Photoshop

Descripción del empleo

Reach Game Studios Pty. Ltd. in Australia is seeking a 3D artist to help build the world of the upcoming FPS RPG Glory. You will work with designers to shape environments and translate concepts into in-game space.

The role emphasizes collaboration in small teams, in-engine lighting, and creating modular 3D assets. Experience with Unreal Engine and toolchain is preferred; rigging is a plus, but not required. This is a remote contract with view to full-time after launch.

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