Level Designer — Prototyping, Iteration & Gameplay

Nintendo

Redmond

Hybrid

AUD 67,000 - 101,000

Part time

14 days+

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Benefits offered by this job

Medical insurance
Employee assistance program
Paid sick leave

Job summary

Nintendo Software Technology Corporation in Redmond, WA is seeking a Level Designer to contribute to gameplay design, prototyping, and iteration. You will implement design specs into prototypes, revise implementations quickly, and collaborate with senior designers to shape project direction.

The role requires 0-2 years of level design experience, familiarity with Unity or Unreal, and a degree in Game Design or Computer Science.

Qualifications

  • 0-2 years of level design experience in video games
  • Understanding of interactive software methodologies and Nintendo quality standards
  • Proficiency with commercial 2D/3D game editors (Unity, Unreal)
  • Basic PC skills (Word, Excel, PowerPoint)
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television/broadcasting, and multimedia a plus

Responsibilities

  • Implements design specifications into playable prototypes using various software tools.
  • Able to revise implementations quickly based on feedback to iterate on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains gameplay mechanics within a game.
  • Creates UI design areas and maintains localization under senior direction.
  • Communicates ideas with product development to solicit feedback and support.
  • Contributes to defining creative vision and technical specs for projects.
  • Writes and maintains design documentation for assigned work.
  • Works with senior designers to receive direction and feedback.
  • Reviews, analyzes and tests products to ensure Nintendo quality and timely delivery.

Skills

Level design
Unity/Unreal
2D/3D editors

Education

Bachelor's degree in Game Design/CS
Multimedia studies a plus

Tools

Unity
Unreal Engine

Job description

Nintendo Software Technology Corporation in Redmond, WA is seeking a Level Designer to contribute to gameplay design, prototyping, and iteration. You will implement design specs into prototypes, revise implementations quickly, and collaborate with senior designers to shape project direction.

The role requires 0-2 years of level design experience, familiarity with Unity or Unreal, and a degree in Game Design or Computer Science.

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