Game Level Designer - 3D Unity (Sled Surfers)

Crazy Labs Ltd.

Senior

On-site

AUD 110,000 - 160,000

Full time

14 days+

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Job summary

CrazyLabs is seeking an experienced Level Designer to craft engaging 3D levels and game experiences for hybrid casual titles. You will design mechanics, balance progression, and work with Unity3D and internal tools to build compelling player journeys.

You will analyze metrics, collaborate with Product Owners and Data Analysts, and help optimize live ops events to boost engagement and meet business goals. A strong team player with curiosity will thrive.

Qualifications

  • Experience designing levels for 3D environments.
  • Proven ability to build engaging player journeys.
  • Strong teamwork and collaboration skills.
  • Willingness to learn new tools and techniques as needed.

Responsibilities

  • Design game mechanics, content, and levels from concept to implementation using Unity3D and internal tools.
  • Define level structure, sequencing, and difficulty progression for an engaging player journey.
  • Balance and maintain levels, level funnels, and player journeys; support live ops events.
  • Analyze game metrics, KPIs, market trends, playtest results, team input and community feedback for improvements.
  • Collaborate with Product Owners and Data Analysts to define requirements and improve KPIs.

Skills

3D level design
Unity3D
Team collaboration
Learning new tools

Tools

Unity3D
Internal tools

Job description

With more than 8 billion downloads, CrazyLabs is a leading publisher of casual and hybrid-casual games.We have proven that real success comes from staying ahead with the latest technology, having fun with what we do, and building excellent teams. That’s where you come in!

If you are:
  • An experienced Level Designer with strong level design skills in 3D environments
  • Ready to work on hybrid casual titles with millions of daily users and their own player communities
  • A strong believer in teamwork
  • Not afraid of innovation and learning new tools on the go
  • Approaching your work with joy and genuine curiosity
As a Level Designer, you will:
  • Design new game mechanics and content from concept through implementation, as well as engaging levels, missions, and experiences using Unity3D and internal tools.
  • Define level structure, sequencing, and difficulty progression to create an engaging player journey.
  • Balance and maintain the levels, level funnels, and player journeysDesign, support, analyze, and improve live ops events to increase player engagement and meet business goals.
  • Analyze game metrics, KPIs, market trends, playtest results, team input, and community feedback to identify improvement opportunities.
  • Collaborate with Product Owners and Data Analysts to define requirements, evaluate performance, and improve key game KPIs.
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