Programmer - Gameplay [UE4]

Reach Game Studios Pty. Ltd.

Sydney

Hybrid

AUD 90,000 - 150,000

Full time

14 days+
Application generator

An application made for this job — a tailored resume and cover letter that speak straight to the posting.

Get past ATS filters

Job summary

Reach Game Studios Pty. Ltd. in Australia is seeking a talented gameplay programmer (Unreal Engine) to join and lead the gameplay team for GLORY, an online FPS RPG. You will shape core gameplay systems and ensure tight integration with backend services.

The role emphasizes leadership, collaboration with design, and a hands-on approach to implementing features and tooling. This contract royalty-based position offers potential for full-time work after launch and negotiable terms.

Qualifications

  • Portfolio of prior work (AAA, independent, or Higher Education projects) in programming/engineering.
  • C++ experience is a must.
  • Familiarity with Unreal Engine, especially Kismet/Blueprint.
  • Excellent written and oral communication and teamwork skills.

Responsibilities

  • Shape key gameplay systems with Design Director (inventory, combat, modes, movement, abilities) and implement in code with backend compatibility.
  • Implement and document changes, patch notes for assigned work.
  • Liaise with design team to implement changes.
  • Work within a small multi-disciplinary group on related tasks.
  • Maintain technical documentation.

Skills

C++
Unreal Engine
Kismet/Blueprint
Leadership
Communication
Gameplay systems design

Tools

Kismet
Blueprint

Job description

Programmer - Gameplay Reach Game Studios is looking for a talented gameplay programmer (Unreal Engine) to join and lead the gameplay team for the studio's upcoming online FPS RPG, GLORY .

Responsibilities:
  • Working with the Design Director to shape key gameplay systems (like inventory, combat, game modes, movement, abilities etc.) and implement them in code, ensuring they are secure and work with our backend systems.
  • Implement and document changes, patch notes for work assigned, etc.
  • Liaise with the design team to implement changes.
  • Work within a small multi-disciplined group on assigned, related and inter-dependant tasks.
  • Maintain technical documentation.
  • Work with the backend team to assist with implementation and ensure game code is consistant and compatible with backend systems.
  • Work within live and test realms to implement (and patch) game.
  • Design and implement tools that non-technical team members can use to interface with design modules.
Requirements:
  • A portfolio of prior work (AAA, independent, or Higher Education projects, etc) where the candidate has worked in a programming/engineering capacity.
  • C++ Experience a must.
  • Familiarity with the Unreal Engine, particularly the Kismet and Blueprint systems. preferred.
  • Excellent written and oral communication skills.
  • Excellent team-working and leadership skills.
  • Familiar with FPS, RPG and MMO-like mechanics and an understanding of how these games function from a technical perspective.
  • A passion for how games tick, particularly shooters and RPGs.

Remuneration: The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount is competitive and negotiable.

Location: While we prioritize Australian/New Zealand applicants, we are a remote studio and consider international applications.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia.

Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Programmer - Gameplay [UE4]
Programmer - Gameplay [UE4]

Reach Game Studios Pty. Ltd. • Sydney

Remote
AUD 90,000 - 140,000
Remote Gameplay Programmer - Unreal FPS RPG (Contract)
Remote Gameplay Programmer - Unreal FPS RPG (Contract)

Reach Game Studios Pty. Ltd. • Sydney

Remote
AUD 90,000 - 140,000
Lead Unreal Gameplay Programmer — FPS RPG (Remote)
Lead Unreal Gameplay Programmer — FPS RPG (Remote)

Reach Game Studios Pty. Ltd. • Sydney

Hybrid
AUD 90,000 - 150,000
World Artist
World Artist

Reach Game Studios Pty. Ltd. • Sydney

Hybrid
AUD 50,000 - 80,000
Executive Producer; Glory Franchise
Executive Producer; Glory Franchise

Reach Game Studios Pty. Ltd. • Sydney

Hybrid
AUD 180,000 - 260,000
Animator
Animator

Reach Game Studios Pty. Ltd. • Sydney

Hybrid
AUD 60,000 - 90,000
Executive Producer; Glory Franchise
Executive Producer; Glory Franchise

Reach Game Studios Pty. Ltd. • Sydney

On-site
AUD 90,000 - 130,000
Stock options
Bonus options post-launch
World Artist
World Artist

Reach Game Studios Pty. Ltd. • Sydney

Remote
AUD 60,000 - 90,000
Full-Stack Web Developer
Full-Stack Web Developer

Reach Game Studios Pty. Ltd. • Sydney

Hybrid
AUD 90,000 - 130,000
Animator
Animator

Reach Game Studios Pty. Ltd. • Sydney

Remote
AUD 60,000 - 90,000