Technical Artist

Placements24

Bloemfontein

Hybrid

ZAR 400,000 - 650,000

Full time

3 days ago
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Benefits offered by this job

Fully remote
Cutting-edge tools
Flexible work hours

Job summary

Placements24 seeks a skilled Technical Artist to join a remote team supporting projects from Welkom. The role bridges art and technology, delivering optimized pipelines, tools and shader work to empower artists and improve performance in a remote‑first environment.

The ideal candidate has 3–5 years in game development, strong scripting skills (Python/MEL/C#), and deep knowledge of 3D software and engines. Collaboration with engineers and artists is essential for visual fidelity and efficient

Qualifications

  • 3–5 years of experience as a Technical Artist in game development.
  • Proficient in Python, MEL or C# scripting for tools and pipelines.
  • Strong shader, material creation and optimization knowledge.
  • Solid understanding of Maya / 3ds Max / Blender and real‑time engines.
  • Experience communicating technical concepts to artists and engineers.
  • Remote work experience and strong problem solving are essential.

Responsibilities

  • Develop and maintain art pipelines, tools and scripts to improve efficiency.
  • Optimize assets, shaders and textures for real‑time rendering across platforms.
  • Collaborate with programmers and artists to troubleshoot issues.
  • Create and refine shaders, materials and visual effects.
  • Provide technical guidance to the art team on tool usage.
  • Stay updated on real‑time graphics tech and pipelines.

Skills

Python
MEL/C#
Shader development
3D software
Real-time rendering

Tools

Maya
3ds Max
Blender
Unity
Unreal Engine

Job description

About the Role

Our client is looking for a highly skilled Technical Artist to join their remote team, supporting projects from Welkom. This crucial role bridges the gap between art and technology, optimizing art pipelines and tools to empower the art team and enhance performance. You will work closely with artists and engineers to solve complex technical challenges, develop custom tools, and ensure efficient asset integration into the game engine. The ideal candidate possesses a strong understanding of both artistic principles and programming/scripting, enabling them to streamline workflows and push the boundaries of visual fidelity in a remote-first environment.

Key Responsibilities
  • Develop and maintain art pipelines, tools, and scripts to improve efficiency and artistic workflows.
  • Optimize 3D assets, shaders, and textures for real-time rendering performance across target platforms.
  • Collaborate with programmers and artists to troubleshoot technical art issues and implement solutions.
  • Create and refine shaders, materials, and visual effects to achieve desired artistic outcomes.
  • Provide technical guidance and support to the art team, ensuring they can effectively utilize developed tools and pipelines.
  • Stay updated on new technologies and techniques in real-time graphics and game development.
Requirements
  • 3-5 years of experience as a Technical Artist in the game development industry.
  • Proficiency in scripting languages such as Python, MEL, or C#.
  • Strong understanding of 3D software (Maya, 3ds Max, Blender) and game engines (Unity, Unreal Engine).
  • Expertise in shader development, material creation, and optimization techniques .
  • Solid grasp of art fundamentals, including modeling, texturing, and lighting.
  • Excellent problem-solving skills and the ability to communicate technical concepts effectively in a remote setting.
Benefits
  • Competitive salary and comprehensive benefits package.
  • Fully remote work opportunity, enabling a flexible work-life balance.
  • Access to cutting-edge technology and development tools.
  • Collaborative and supportive team environment focused on innovation.
  • Opportunity to significantly impact the visual quality and technical performance of projects.
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