Technical Artist

Placements24

Sandton

Hybrid

ZAR 700,000 - 1,000,000

Full time

3 days ago
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Benefits offered by this job

Fully remote
Professional development
Competitive salary
Tech/tools access

Job summary

Placements24 is seeking a Technical Artist to join a fully remote team connected to Sandton's tech scene. You will bridge art andEngineering to optimize assets for game engines and development pipelines, troubleshoot issues, and develop custom tools for artists and programmers.

The role emphasizes real-time performance, shaders, lighting, and collaboration across disciplines, with remote work flexibility and access to modern tools and learning opportunities.

Qualifications

  • 4+ years of experience as a Technical Artist or similar role.
  • Proficiency in 3D modeling and texturing software (e.g., Maya, Blender, Substance Painter).
  • Strong knowledge of game engines like Unity or Unreal Engine.
  • Experience with scripting languages (e.g., Python, MEL, C#).
  • Excellent problem-solving abilities and communication skills for effective remote teamwork.

Responsibilities

  • Optimize 3D models, textures, and animations for real-time performance within game engines.
  • Develop and maintain shaders, materials, and lighting setups to achieve desired visual aesthetics.
  • Create custom tools and scripts to streamline art pipelines and improve artist efficiency.
  • Troubleshoot and resolve technical art issues encountered during development.
  • Collaborate with engineers to implement and test new engine features and art workflows.

Skills

4+ years experience
3D modeling
Texturing
Shaders & lighting
Scripting (Python MEL C#)
Remote collaboration

Tools

Maya
Blender
Substance Painter
Unity
Unreal Engine
Python
MEL
C#

Job description

About the Role

Our client is seeking a highly skilled Technical Artist to join their innovative, fully remote team, with ties to the bustling tech scene of Sandton . You will serve as a crucial bridge between art and engineering, optimizing art assets and workflows to ensure seamless integration into game engines and other development pipelines. This role demands a strong understanding of both artistic principles and technical constraints, enabling you to troubleshoot issues, develop custom tools, and enhance overall production efficiency. Working remotely, you will collaborate closely with artists and programmers to achieve high-fidelity visuals while maintaining optimal performance, all managed through advanced remote collaboration platforms.

Key Responsibilities
  • Optimize 3D models, textures, and animations for real-time performance within game engines.
  • Develop and maintain shaders, materials, and lighting setups to achieve desired visual aesthetics.
  • Create custom tools and scripts to streamline art pipelines and improve artist efficiency.
  • Troubleshoot and resolve technical art issues encountered during development.
  • Collaborate with engineers to implement and test new engine features and art workflows.
Requirements
  • 4+ years of experience as a Technical Artist or similar role.
  • Proficiency in 3D modeling and texturing software (e.g., Maya, Blender, Substance Painter).
  • Strong knowledge of game engines like Unity or Unreal Engine.
  • Experience with scripting languages (e.g., Python, MEL, C#).
  • Excellent problem-solving abilities and communication skills for effective remote teamwork.
Benefits
  • Competitive salary and comprehensive benefits package.
  • Fully remote work opportunity with significant flexibility.
  • Access to state-of-the-art technology and development tools.
  • Continuous learning and professional development support.
  • A collaborative environment focused on innovation and artistic excellence.
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